# Aagent missions part 2

**URL:** <https://dao.aavegotchi.com/t/aagent-missions-part-2/1717>\
**Category:** Ideas\
**Created:** [May 13, 2021, 6:01pm UTC](https://dao.aavegotchi.com/t/aagent-missions-part-2/1717 "2021-05-13T18:01:39Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![JG1](https://sea2.discourse-cdn.com/flex020/user_avatar/dao.aavegotchi.com/jg1/32/1200_2.png) [@JG1](https://dao.aavegotchi.com/u/JG1)\
**Post date:** [May 15, 2021, 6:30am UTC](https://dao.aavegotchi.com/t/aagent-missions-part-2/1717/4 "2021-05-15T06:30:26Z")

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_ **TREASURE HAAUNT** _

I want to signal popularity scoring at some point. It simply facilitates this kind of thing. I would allocate specific portals or parcels to aagents (everyone should be able to start from equal or comparable/inclusive level now) that achieve the highest popularity scores in certain targeted scenarios.

Example: Choose a pro-environment themed/named gotchi. Achieve celebrity retweets or other high visibility/impact action\> pointing to chosen gotchi.  
Popularity Score of chosen gotchi will/may be asessed in overall metrics to decide the winner(s) of treasure haaunt!

> [@Popularity Scoring](https://dao.aavegotchi.com/t/popularity-scoring/1624):
>
> This idea is being born from feedback I have seen across the board from many other users, in their own unique ways of course. Basically, how do we reward engagement in the blockchain without being too “pay to play”? How do we create measures that reward anything other than that which is already the most expensive to acquire? This is the main spirit behind kinship scoring, but there are P2P shortcomings to kinship thanks to potions and the transactability of high kinship gotchies with no penal…

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_[View the full topic](https://dao.aavegotchi.com/t/aagent-missions-part-2/1717)._
