# Channeling turnaround reset

**URL:** <https://dao.aavegotchi.com/t/channeling-turnaround-reset/3862>\
**Category:** Game Mechanics\
**Created:** [May 31, 2022, 3:26pm UTC](https://dao.aavegotchi.com/t/channeling-turnaround-reset/3862 "2022-05-31T15:26:53Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![FrostC](https://sea2.discourse-cdn.com/flex020/user_avatar/dao.aavegotchi.com/frostc/32/2315_2.png) [@FrostC](https://dao.aavegotchi.com/u/FrostC)\
**Post date:** [May 31, 2022, 11:42pm UTC](https://dao.aavegotchi.com/t/channeling-turnaround-reset/3862/5 "2022-05-31T23:42:54Z")

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Hi! We’ve been working on a Sig Prop for this in a different thread: [Revisit / Revote on Cooldown Timer for Solo Channeling](https://dao.aavegotchi.com/t/revisit-revote-on-cooldown-timer-for-solo-channeling/3834)

I just posted draft text over there. Feel free to take a look & comment. There’s also a Miro board that @HARDKOR put together & people have been adding to it.

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_[View the full topic](https://dao.aavegotchi.com/t/channeling-turnaround-reset/3862)._
