# Gamified Future of Rarity Farming Seasons

**URL:** <https://dao.aavegotchi.com/t/gamified-future-of-rarity-farming-seasons/2935>\
**Category:** Ideas\
**Created:** [January 12, 2022, 10:41pm UTC](https://dao.aavegotchi.com/t/gamified-future-of-rarity-farming-seasons/2935 "2022-01-12T22:41:58Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![CryptoGotchi](https://sea2.discourse-cdn.com/flex020/user_avatar/dao.aavegotchi.com/cryptogotchi/32/1141_2.png) [@CryptoGotchi](https://dao.aavegotchi.com/u/CryptoGotchi)\
**Post date:** [January 13, 2022, 10:53am UTC](https://dao.aavegotchi.com/t/gamified-future-of-rarity-farming-seasons/2935/2 "2022-01-13T10:53:13Z")

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The latest I’ve heard (might have changed) Player rewards are divided into RF rewards (mostly funded by haunts and wearable auctions) and REALM rewards (founded by parcel auctions). What you’re proposing sounds like mixing those together, as mini-games will become more of a REALM thing.

I proposed having a dedicated workgroup for rewards to make suggestions to Pixelcraft. It didn’t spark much discussion, but people generally seemed in favor of it, judging from the poll. Maybe you’d be interested in joining?

> [@Player Rewards Workgroup](https://dao.aavegotchi.com/t/player-rewards-workgroup/2366):
>
> Similar to the Frens committee and the Wearables Taask Force, I’d like to propose the creation of a workgroup for how player rewards could be distributed. The group would work on proposals for how and how much player rewards could be distributed, present their proposals to Pixelcraft, and eventually have them voted on by the DAO as a regular proposals. This is something that anyone can do, so it doesn’t really come with any privileges (in the beginning). However, the group would eventually be a…

There hasn’t been a signal prop on it, because I think it’s important to first establish who’d be in that group before voting on it, and there haven’t been many volunteers yet.

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