# Haunts as a model for user acquisition and the case for unlimited edition gotchis

**URL:** <https://dao.aavegotchi.com/t/haunts-as-a-model-for-user-acquisition-and-the-case-for-unlimited-edition-gotchis/1125>\
**Category:** Ideas\
**Created:** [March 15, 2021, 5:47pm UTC](https://dao.aavegotchi.com/t/haunts-as-a-model-for-user-acquisition-and-the-case-for-unlimited-edition-gotchis/1125 "2021-03-15T17:47:48Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![TiborObert](https://sea2.discourse-cdn.com/flex020/user_avatar/dao.aavegotchi.com/tiborobert/32/687_2.png) [@TiborObert](https://dao.aavegotchi.com/u/TiborObert)\
**Post date:** [May 4, 2021, 9:30am UTC](https://dao.aavegotchi.com/t/haunts-as-a-model-for-user-acquisition-and-the-case-for-unlimited-edition-gotchis/1125/14 "2021-05-04T09:30:01Z")

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I agree with the notion of having an “entry level Gotchi” that can act as a demo-version with some limitations and it would motivate you to go full in ( = take part in a haaunt / get a gotchi from the baazaar).

I wouldn’t bash the Haaunts though. They are an epic event in the history of the realm and not the only way to get a Gotchi …  
(BTW, I also got mine from an opened portal on the Baazaar, since I joined about a month after the actual launch naively thinking I could still get a portal for 100GHST 😃 )

That being said, mass adoption could benefit from an entry level Gotchi - may it be completely F2P or at least available to buy for a symbolic price. There could be some “missions” for the Lil Gotchi that would explain the Aavegotchi gameplay basics / rules and monetary benefits.  
E.g. you’d get a demo-gotchi for 10GHST, you could walk down a path of enlightenment, which would tell you your possible next steps at the end:

- wait for the next Haaunt
- take a look at the Baazaar
- … whatever incentive to come back regularly and “earn a discount for a baazaar gotchi” or whatever … (what do you think @dark_pet ? )

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