# SigProp: Launch Haunt 2

**URL:** <https://dao.aavegotchi.com/t/sigprop-launch-haunt-2/1980>\
**Category:** Proposals by Gotchi Gov'nuhs\
**Created:** [July 8, 2021, 1:26pm UTC](https://dao.aavegotchi.com/t/sigprop-launch-haunt-2/1980 "2021-07-08T13:26:57Z")\
**Posts on this page:** 1\
**Showing post:** 35

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**Author:** ![CryptoGotchi](https://sea2.discourse-cdn.com/flex020/user_avatar/dao.aavegotchi.com/cryptogotchi/32/1141_2.png) [@CryptoGotchi](https://dao.aavegotchi.com/u/CryptoGotchi)\
**Post date:** [July 11, 2021, 9:10am UTC](https://dao.aavegotchi.com/t/sigprop-launch-haunt-2/1980/35 "2021-07-11T09:10:38Z")

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> [@JG1](#):
>
> With that said, here is a quick model of how we need to price in variables that inevitable rise and fall as they are the reward premium variable. I call these variables **f** (portal premium) and **k** (wearable premium) to arrive at forecasts for H2.

Thanks for the detailed explanation fren. Your model is certainly an interesting approach to this discussion.

What I’m confused about is how the scenarios you show relate to my suggestion. I didn’t suggest an increase to either Kinship or XP.

That said, I think it is very plausible that your estimated wearable bids go up as the BRS reward-percentage goes up, because relative to portals, wearables become more valuable. However, I don’t understand why you would assume that Portal bids also go up as the BRS reward-percentage goes up. I would actually assume the opposite. As reward percentages for XP and Kinship increase, Portals become more valuable relative to wearables, because of the pet-all functionality as well as the fact that for many activities, your XP rewards are given to all of your Gotchis. So the value of a Gotchi increases as reward percentages for XP and or Kinship increase. Yet, your bid estimates suggest the opposite, which I can’t find an explanation for.

> [@kenymccornick](#):
>
> Your post started quoting this:
> 
> > [@CryptoGotchi](#):
> >
> > All I’m saying is the people who have invested heavily into high BRS gotchis deserve significantly more of the rewards […]

As you correctly stated, I quoted that. And I find it irritating that discourse displays that as if I wrote that myself. 🙄

> [@kenymccornick](#):
>
> value, which has to be preserved for high BRS

I don’t disagree with this at all. In fact, I made the same point in one [of the other threads](https://dao.aavegotchi.com/t/make-season-2-great-for-new-players/1852/27):

> [@Make Season 2 great for new players](https://dao.aavegotchi.com/t/make-season-2-great-for-new-players/1852/27):
>
> **Do not devalue old wearables.**  
> The reason that the appraisers valued the Aastonauts so high is because of their very rare and very valuable wearables. People invested a lot of money in those. They should be considered in one of the future leaderboards.

I just don’t see it as black and white as you do. I don’t think splitting 10% of BRS to make a 10% Rookie-BRS reward will significantly devalue older wearables or high BRS Gotchis. While it is easy to argue that this would in fact make them 10% (or 16.67%) less valuable, I think it would increase the buy pressure of new wearables and new high BRS Gotchis, which would inevitably have a positive price impact on the old stuff as well. Obviously I cannot prove that, and as I said, it was merely a suggestion, as I think it would make things more fair.

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_[View the full topic](https://dao.aavegotchi.com/t/sigprop-launch-haunt-2/1980)._
