Just an idea….
The spillage mechanic is a good one but its terrible for the economy, I don’t think the economy would last long with that kind of permanent extraction even in a bull market.
The rental market works fine at the moment without spillage, so if it isn’t broken don’t fix it….
Why don’t we keep the rental market and the spillage pick up completely separate.
So rented gotchis from the open market are used only for channelling and land servicing purposes. emptying reservoirs UBI channelling, land management etc… they cannot pick up spillage ever.
For spillage pick up you have a separate contracts market. With the contracts market, %100 of the spillage picked up goes to the gotchi owner if the contract is fulfilled. Contracts are issued by gotchi owners but under set parameters.
The contracts parameters are set by the DAO or automated, you could have 3 options 1hr, 2 hr, 4hr… they have a set ghst pay out on completion. So you pick up X amount of alchemica in 4HRS and you receive X amount of GHST.
The contracts should be set up so gotchi owners are effectively buying alchemica at a discount if the contract is fulfilled. . So, it incentivises gotchi owners to open contracts to accumulate cheaper alch. If alchemica prices decline then the so does the discount rate and contracting becomes unprofitable, = less or no contracts available = less sell pressure on alch/ghst.
If the contractor fails to fulfil the contract requirements, then the alch they picked up goes to the district dao and the contract issuer gets their ghst back.
If they complete the contract, then the owner receives the alchemica and the contractor gets his ghst as a reward.
The contracts would have to be approved by both parties to stop people spamming contract acquisition and reducing the competition… And each wallet would have a reputation/statistic on their past performance, so the contract issuer knows if they are a good bet or not in terms of fulfilling the contract requirements.
The idea would be to make it so that the contractor’s job is not easy, and they don’t win %100 of the time. Never really understood why we would want to just give alchemica away to people that put nothing into the eco system…
I think a 20%-win ratio would be about right for marketing purposes and the other 80% don’t lose anything except their own time. It adds a layer of gamification to spillage pickup. Puts allot of alch into the hands of the district doa’s who’s job it is to burn it on aesthetic items… add traits to the equation and some gotchis would be better for fulfilling contract requirements than others because of their potential to pick up more spillage faster. So adds value to gotchi’s with better traits for spillage pick up. Especially if traits affect your speed and the amounts of spillage you can carry before heading to a vortex…
Probably going to get allot of push back on this because of the DAO setting prices for the discount rate, this is obviously the biggest draw back with this idea…. Maybe it could be automated so the price of the contract’s updates to a constant %25 percent discount with a cut off when alch goes below a certain price…. but thought I’d post it anyway because it might enable us to get spillage turned on without affecting the rental market which is chugging along nicely on its own.
Also, players are obviously going to ask why they should be paying for their spillage even if it is at a discount. Well it’s all relative right, there are currently talks about giving all spillage to the district doa’s… at least the contract system would allow them to get some benefit from their own spillage…
They could issue themselves or a scholar a contract before they empty a load of reservoirs to accumulate alch at cheaper prices.
Not sure how easy this is to accomplish from a smart contract pov….
I think this system would allow us to throttle extraction from the economy by adjusting the contract requirements and changing the W/L ratio.
I expect there are many holes in this idea… interested in constructive opinions though.