Proposal -- Console / Caartridge model for the Gotchiverse

  1. As soon as we possibly can, keeping spillover turned off for a long period will continue to create frustration and divisions between Guilds who were successful in curating a healthy player base and had created strong relationships among their scholars. These Guilds also collectively hold a large amount of Aavegotchi assets, and were primarily looking to utilize their assets with Scholars this way.

  2. We trust PC’s judgement, adjustments can be made. I agree that the cost of the console should be quite high, something valuable, and something Cartridge holders can work towards owning eventually.

  3. The caution with distribution of initial cartridges is understandable, but what about those Guilds managing large player bases? If they have done their due diligence in vetting quality players, I feel there should be an allocation of cartridges allotted to Guilds/Scholar managers who have done an exceptional job in curating their player base. How we can prove that may be tricky, aside from working with the handful of Guilds doing this on a case-by-case basis and finding a reasonable allocation to them.

  4. Consoles should give a crafting discount as Its a great incentive to own a console one day, something a Scholar or non-asset owner can work towards. A smol carrot for the console holders will be favored over any negative vibes created by a stick imo.

After speaking with some of the Active Guilds who were curating a community/player base, the sentiment they had towards the active and social nature of the Gotchiverse has taken a big hit. Many of these players felt like this game of Alchemica collecting was engaging, competitive, rewarding, and overall a great experience. These guilds had strategized co-ordination times for channeling, spillover would get concentrated in their area, and their players would end up with some healthy bags of Alchemica at the end of their play session.

It seems you have come up with a solution that meets the criteria of fun, engaging, permissioned while also continuing to encourage relationships between Scholars and Guilds/managers.

While there are other game features in the pipeline, the cartridge/console model is a way for all players alike to feel engaged with the core game mechanics of channeling, Harvesters and subsequent spillover.

In my opinion, harvesters and reservoirs should should come after we have a player base incentivized to think long term with their Alchemica collecting. This Cartridge/Console model looks to be a promising solution to this.

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It appears that everything we’ve done so far, on the player development side, is going in the trash.

@coderdan - May we please test the hot zones during the hangout on Saturday? Maybe sooner? We need to see this in action, before we decide to turn off the game and lay off our scholars indefinitely.

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Yep, we’ve made a task and will start implementing it on the backend, to hopefully try and showcase it at the Saturday hangout!

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what if the people who enter this game after airdrop? is it not fair for them to enter and just miss this airdrop, and he need to:

maybe after you introduce the console system and every players understand and get console by airdrop or other ways. however if a new comer buy the gotchi or parsels and he enter game then find that he also need to get console otherwise there will be many limitations in game. what he will think of this? below situations we should consider:

  1. if you think your wallet not safe, and need to transfer all your NFT to a new wallet. then how we can do, can console transferable.

  2. if you store your gotchis or parsels in several wallet addresses for some reason, will you need to get different console for different addresses?

  3. if you put your gotchi or parcel in Opensea or other NFT markets, do you worry that the buyer will not buy them because these buyers no console and cannot play in game.

  4. as I just meansioned, if you are new comer and buy a gotchi and parsel just want to play for a short terms.

  5. if you are a kid, or old man, or a not clever person, and you cannot understand this complicated system. how you do?

Maybe I am not completely understand this console system. but fortunately most voters still support Keep spillover turned off.

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Dear Mr. Dan

I completely cannot understand your thinking:

just make limit to enter the game and it will stop the botting. Honestly obviously the reason of bots is the game strategy is too low. sorry for me to repeat this point again. but it is obvious reason: In this game you just walk around and collect alchemicas you find, even no any barrier in the map, you can cross anything except the buidings. you see all other games have strategy, that mean you need use your brain to play in these games, the more you use your brain, the less botting in such games. this obvious reason cause the bots in game.

don’t try to set limit to access the game. somebody maybe still think the red name system is successful: every account with red name is solved. however firstly there still many bots in game, secondly most important is that only those whose english is good, and who is familiar with discord and who is willing to find help in group that can solve the red name problem. I believe for 90% players, they said nothing, and just left this game for ever because they don’t want to waste time in such comlicated discord certificate system. it hurts more than botting.

I believe same situation will happened for this console/caartridge system. you think botting is because of users problem, however please you see in game, it is too simple to collect alchemicas, if you have hands and eyes you can collect, you don’t need use your brain. that is main reason botting is in game.

so please think, think and think. and try to increase playing strategy in game not just limit users. I am sorry to say this, Maybe I am not right, please I am just one common small player I write these hash words just let you guys think more and hope the game can be last long.

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The hot zones might help this along ser.

yes I think so and need under the test to prove.

And I think if someone is prepare to channel his alter and he speack in district chat room to let more gotchis around him to come, you can design that more gotchis around the altar, more spillover in hot zone. it will attract real human players come (I believe bot cannot understand talks in chat room). it is just my idea. I believe lots of much better ideas/strategy can come from more clever suggestions.

Well, those of us in guilds will be coordinating amongst ourselves, and bringing our scholars with us to try to get 100% of what we spill. If the hot zone is tuned right, it should be very rewarding to use teamwork, and cause you to feel left out, and encourage you to find a team, if you are just wandering aimlessly.

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As it relates to sybils, im just wondering how the console airdrops will be protected.

If someone owns multiple aavegotchis and REALM parcels through leveraging multiple wallets, this individual will still realize an unfair advantage in receiving multiples.

I fully understand not wanting to be reliant on outside infrastructure to prevent stuff like this. KYC is something us folks in web3 arent very big supporters of.

Their is a very simple, non-kyc solution which could be implemented here with zero extra development or overhead.

I would suggest whitelisting console recipients with Proof of Existence tech. The code is open source and free to anyone in the space and would 100% ensure that EACH INDIVIDUAL cannot game or manipulate the process through sybils. Headache solved!

Thanks for reading guys! Id be happy to dive into this more deeply if the community finds this to be worthwhile! Enjoy the weekend!

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Proof of Existence is a Non KYC free solution to sybil and alot of problems in aavegotchi can be solved if we implement it.

I fully believe we as a project that are DAO focused can benefit immensely from Proof of Existence tech.

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Governor DAO Poe is definitely a solid answer to your problem/solution complex - low overhead, trustless, anon, and single line drag and drop

Why not give tokens that can be redeemed for a console to every wallet holding the assets instead. The more tokens you have the higher level your console is. That way users would have advantage to regroup their tokens to get the higher level consoles. This is assuming that a level 2 console would provide more cartridges than the equivalent cost in level 1 consoles but that seems intuitive enough

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As of late I’ve noticed that people seem to have a predisposition to be against cartridges before fully understanding their benefits or reasons why we simply need them.

I think that ironically the naming might have something to do with it. “Cartridge” and “console” might have a terrific appeal for a certain demographic, yet it may just sound “clunky” and “gimmicky” to many others.

Perhaps looking for a much better way to present this mechanic to current and prospective users would go a long way in making the idea more widely accepted.

Where cartridge and console can evoke a certain reaction, perhaps we could look for terminology that instead elicits that feeling of FOMO and exclusivity. Perhaps they could be called something more like- VIP passes, Access Pass, etc.

Marketing and branding are not my forte, but just my 2c that this gotchiverse-access mechanic could probably have more effective naming/branding.

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I like this a lot fren!

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We should def be open to other naming/branding ideas that would appeal across a greater audience, good point

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no, very experimental

Citizen → sponsorship → visa (that has to be less appealing? Ew?)

Member → Guest pass (borrrring)

VIP membership - +1 ← This is the only way to say it that doesn’t suck.

Any club or event, it’s just this… you have actual VIPs(not the people who pay to be VIPs, those are scrubs) and their name has a + and a number next to it. The more pull you have, the bigger that number.

This is all well and good, but this is a lot more complex than just giving you JG1 + 56
There is a lot of functionality that can be applied to the cartridge and console. These are in effect, player ID’s, and you are vouching for the people. We can do a lot with thse, like having their experience be tracked, so that when they play the RPG or PVP, their personal record stays with them, and when you drive that gotchi, you have your own personal record, and in fact, have a record of your achievements with all your gotchis, as you are the console owner.

We have a few ideas from the DD group that leverage the cartridges… I’ll bring these up tomorrow at the meeting.

There IS one angle not mentioned, but it’s not really VIP…

We are GM’s, we have a folio, they are players, and they get a character sheet from our folio. Mess up, your sheet gets ripped up. Run out out of character sheets? You’re reduced to interacting with the other GM’s

Meh. I have never felt so uninspired by a need for an idea :smiley: I only like the GM thing, because RPG standard, and because GM, and because part of what I want to do is track peoples progress across rentals and let them have some sort of cohesive experience.

Maybe what’s weird about it is that we are renting our characters? That’s pretty awkward in and of itself, isn’t it?

I got it! It’s been right under our noses all along.

The console becomes the Alpha pass - those who hold it have access to the Alpha
The cartridge becomes a FOMO pass - those who want to play have to FOMO in.

What do you think? The names fit the lore and also the larger crypto community as a whole understands these terms quite easily.

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I think that’s pretty cool fren! Leaves room for other types of passes too lol.

And glitter passes that last as long as the glitter you put into them :wink:

Maybe we should use a combination of lore themed passes and VIP lists and use whatever we call the console as the “personhood token”, capable of holding holding passes, minting some things, tracking storyline state across rentals, so the RPG is still engrossing, even if you change gotchis out, onboard tracking of your VP and where you have allocated it.(You may want to delegate your VP, but still want to get XP, so you delegate everything but 1 ghst worth to whomever you trust to actually pay attention and understand the rules, and look out for you… and then you do typeforms with your 1 ghst, and you vote abstain, in the core props and sig props. You may even want to delegate it to several people… You could send half to the friend you have that is obsessed with the rpg, and half to your friend that is going hard on mining.

FUD Pass - this is what you get when you get a warning.

KEK Pass - something to do with coms…