It just doesn’t make sense in any case to build out a full spread of original recipe L9 harvesters. The rate of extraction would be so high you’d clear your parcel in 49 days. While that would be amazing for the speed builder, it just isn’t possible given how the alchemica is dripped across a two year window.
It may seem like the Recipe C actually causes more inflation, but it doesn’t. With the original recipe it was possible to hit your maximum rate of extraction (in two years) with just L3 harvesters. Some quick math:
Original Recipe:
L3 harvester total cost: 13.1 GHST
32 Harvesters x 57 yield per day / 911154 FUD in parcel = 500 days (less than two years!)
Total harvester cost: 419 GHST
Blocks to build 32 L3 harvesters: 848000 (21 days to build w/o GLTR)
Price in GLTR: 19.78 GHST
And you could build this with L3 aaltar & reservoirs
Recipe C:
L6 harvester total cost: 16.21 GHST
32 Harvesters x 53 yield per day / 911154 FUD in parcel = 537 days
Total cost: 518 GHST
Total Blocks: 20,7 million (517 days to build w/o GLTR)
Price in GLTR: 483 GHST
This build requires L6 aaltar
The original intention of the new recipes was to not delineate too far from the original achievable ROIs (with the exception of the L1 strategy)
With the greatly increased cost in build times, players will eat into their ROI if they insta build everything. Not to mention, once we go live, the price of GLTR is going to soar as people realise they need about 80m GLTR if they want to insta build just one entire spacious parcel to max extraction.
Thanks for voicing your concerns and I hope the community continues to try and “break” the proposed recipes so we can finalise something that feels comfortable for everyone.
Anyone who didn’t stockpile though this phase of the game, is going to be paying 2-5x that price, if they want to go hard like that, and if you got here late and bought land 3 and jumped in there… you are going to be jumping into alch prices 50-400% higher, if you want to instabuild.
It’s kind of creepy that we haven’t seen the big buy ins of alch yet, now that we are near historical lows. Maybe they haven’t read your report.
It seems like it is unfair to even think about our current situation, in terms of how the game will play out over time, as we are starting early, stacking early, getting access to a virtually empty GLTR pool, getting to prebuild our altars… it’s all a moving target and if we dont trust that sinks will be coming fast and furious, after we get past the harvester release/land 3/aesthetica raffle/bot purge, we’ll probably see more craftable items pop up concurrently with rarity farming and with the Lodge release.
Lets get this finished and have something bound for sig prop, by the end of the meeting, on Sunday. We need time to vote, and we need as much time as possible to “re-educate” the community on the ramifications of what they just voted on, so they can even discuss the other important things that are on the table in an informed manner.
When we think of the difference between glitter and maker, we need to also factor in the opportunity cost associated with using your glitter instead of saving it for whatever we are doing for guild crests.
Even with that and the reduction in cost of the maker, it still seems pretty spendy, if you are of the mindset that the token is not going to continuously decline.
I can see a distinction, though, where if you are doing the slower path, you might start with a L1 maker and try to balance your build speed and income, so that you get a steady yield that slowly grows without needing outside influence.
Thanks to @letsgobankless (PixelCraft team) as well as @coderdan for their work on reviewing the recipes and suggesting a lengthening to the build times of what has been known as “Recipe B” for those who have been following along. This tweak helped achieve the level balance benefits of the previous “Recipe C” without the undesirable side effect that was working to the detriment of smaller parcels. (The recipe and updated simulation results are all in the usual google drive folder).
At this point it seems that PixelCraft as well as @notorious_BTC and I are all on the same page regarding Recipe B being the best option to present to the DAO for a vote. Please expect a sigprop on this from us within the next couple of days.
Recipe B is indeed a great alternative to the published recipes. I have literally run hundreds of simulations and here is why i’d argue for this alternative (in addition to Mikey’s points):
the gameplay will be funnier as it makes more sense to upgrade installations to higher levels. It will thus reward more the active players, as more actions will be required
it would sink probably ~50% more alchemica than the published recipes with a slower inflation rate, at the cost of “only” ~10-15% of the alchemica that a parcel would be able to provide. Less alchemica, but in much more scare economy
it stretches out building times better through Act 1 & beyond, and diversifies strategies : optimize your build time Vs your total alchemica cost Vs your spillover rates/radius.
Aren’t we missing the rest of the game itself outside of harvesting in the citadel? The concern that the game will become dull because not everyone can or should upgrade to a lvl 9 harvesters seems to be short sighted considering there are many more aspects of the game that will be rolling out to keep players engaged. Also. If these calculations are based on current valuations isn’t that going to change the way the math works out? Alchemica is a deflationary asset in nature so as time goes on, the value of it will increase due to the set supply and burns happening. Same with land values, currently prices may be low as there is very little use case for them at the moment. Once all features are released, land will become more scarce and will drive costs up as well for that.
Hi fren thanks for joining the discussion. To get caught up to speed I highly recommend reading through the thread above. I know it is long, but these concerns you raise have already been meticulously thought through. The solution being raised did not come quickly or easily.
Posting the harvester recipes that passed sigprop here for posterity, since it lives in a Google Doc that while I don’t plan on ever deleting or changing it, stuff happens!
@coderdan@notorious_BTC Might be a good idea to include this image in the coreprop in addition to the link to the google sheet for posterity just in case.
Added it to the board… is what I have there a good representation of what you did, or should I make it more conscise and feature only the beginning vs the end?
I would tighten it up a bit. The sigprop, combined with the supporting sheets in the Google drive folder linked from the sigprop are the complete and accurate record of our final work product. I would make sure anything you’re showing still matches what’s there now. Some of this stuff on the board is probably outdated now I think.
We didn’t feel it was necessary or productive to show all the intermediate steps and recipes that didn’t make the cut.