Aarcade Developers DAO using DaoHaus

To summarise,
aaTRY is ticket to retry 1 time.
CONTINUE is a pass for players to continue indefinite times.
Correct?

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Yeah - aaTRY just for a try lol, 5 Frens - 1 time. - no market
CONTINUE aka Seasonal Paas - 10 ghst for all da games infinity retry. - unlimited supply in maal.
Yeah.

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One idea weā€™ve been floating internally that would be quite easy to implement is a token that you exchange in order to have unlimited access to the Aarcade. This could be done onchain and easily verified. Maybe itā€™s GHST, or FRENS, or Tickets, could be anything really.

The difficult part would be keeping track of playtime for various games and paying developers. I imagine it would be more like the Spotify model where the end user pays for unlimited access, and the platform pays the artists.

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Actually, which is harder in terms of development?
Keeping track of play time or keeping tracking of number of plays ?

So far been thinking that a subscription plan maybe more achievable .
Like ā€œPay X GHST to play un-limited times within a timeframeā€

Exactly, so letā€™s make it easy, and make a different subscription plans:

Season = 4 games
We just need to make it able to be few options to choose from - A) an all season subscription, B) 1 or multiple games (1-3) not a full plan, C) 1 time payments per try, cuz mb not all of the gotchis or liquidators will want to pay for the Pass.
+
If we want to make it like a service - Mini-games-as-a-Service - lol - we can put discounts on subscriptions like :
1 game SP (season pass) - normal price
2 games - 10% discount
3 games - 15% discount
All seasn = 4 games - 25% discount
MB
+
New idea - durable items for mini-games, kind of as it was presented in TD, but it seems like it was too OP, cuz grenadesā€™ were infinity supply, EZ 15exp lol.
So if we will put a VendingMachine for Gotchis, lil Faair theme sounds dope, where they can buy or fix the items they have to continue using benefits (ofc u cant smith the grenadesā€™ but u can buy moar)

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About the DaoHAUS, adding members into the DAO is taking very long.
This is some of my experience with DaoHAUS and currently looking forward that the DaoHaus team can improve for MolochV3.

Letā€™s see what we can do with it

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I dived down the rabbit hole to find this thread just to post my opinions as I had an old project that tried to create an arcade protocol so here are some old notes to help out and give my opinion:

To add onto this post, multiple rewards models need to be debated and considered and honestly multiple rewards distribution models should be allowed in the beginning. Honestly I donā€™t think one model should be used over the rest because different games would do rewards differently. One minigame may be a contest so there will be losers that donā€™t get anything, and the other is a minigame RPG with in game currency that splits the lobbyā€™s total staked amount across the currencies each player allocated.

Subscription models are a terrible idea in my opinion and should require a premium purchase option for each game as well. The only way to have subscription be fair is if it were allotted for game creators at a specific rate. An equation regarding a games plays per day/month/year, age, downloads per day/month/year, should be used to ascertain a gameā€™s current worth to determine monthly royalty payouts to the game creators. This is all trusting the developers to be good people, which already seems a bit centralized. I just donā€™t really trust a subscription model, but it could be an option to game creators. As a matter of fact, there should be many financial options for players, but it needs to be an improvement among the typical GameFi structure where checks and balances are needed.

Original Use Case (I believe itā€™s similar to cartridges):
Actors: Game Creator, Contest Creator, Player
Assets: Master NFT, Slave NFT

Player 1 canā€™t afford to buy a game, but there is an arcade option known as the slave NFT, a version of the game that requires a fee per play, like an arcade cabinet game. The fee structure is set by the game creator for the slave NFT game. I want to play that game, but I canā€™t/donā€™t want to/canā€™t afford to buy it

Player 2 wants to buy the game, they pay a one time premium fee set by the game creator and own 1 NFT copy of the game and can play it as many times as they want. I want to buy the game

Player 3 owns the game, has played it a long time, and believes they are better than most people. Player 3 starts a gaming contest, open on the lobbies to players to try to have the highest score for the highest reward. This is using cryptocurrency to revive a dead icon of 90s culture, arcade contests. Itā€™s not exactly gambling, itā€™s a contest of skill and people that enter fund the purse. Itā€™s also important to note that the reward distribution structure is where everything goes wrong. Players that own the Master NFT game can make contests, and should be able to have multiple to choose from. A lot of rewards involve a problematic quantity reward structure, which sucks. A contest that says prizes are for the top 10,000 players, simply isnā€™t as good as a contest that gives prizes to the top X% of players. This is because traditional gaming has a capacity of a few million (made up this figure), but the metaverse is meant to service hundreds of millions of players (Also made up but eventually it will engulf traditional(US,EU) and emerging(India, Philipines) markets), and this is only the beginning. Each gaming contest needs a max time the contest can go on, preventing clutter. Rewards should be paid with contest creators choice, it seems everyone loves FRENS but Iā€™d rather get GLTR as a reward. contest creators decide the contest entry fee. I own the game, Iā€™ve played many years, and I believe I can make money against other players, I will take the risk of smart contract deployment, as itā€™s possible no one will play within the time frame

In short, a gaming contest contract is easy. Take in a score per entry fee and stake money, end contest after certain conditions, pay out due to rewards structure set by contest creator and agreed upon by every player. The rewards structure needs be shown to each player on a graph so they understand the risks. Some contests might reward the top 10%, but others will be more fair for the top 50%.

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imho, minigames should be free to play, it is the best part to give a gotchi skins and show them on the leaderboards.