@rootdraws suggested developing a DAO to manage the funds collected from Aarcade, if there is a fee-structure for community development of minigames.
Currently, the fee structure is like this:
- Each Gotchi player could pay 1 GHST (out of their pockets) to play X (100+) times of each minigame.
It can be also a subscription plan that
pay X GHST to play total of X number of time of minigames
pay X GHST to play for a fixed period.
pay X GHST for all-season subscription ( if we have 50+ games for sure )
pay X GHST for mini games-as-a-service:
So 1 game : normal price
2 games: 10% discount
3 games: 20% discount
introduce durability to in-game items
The funds collected can be used for the following development.
Yield-bearing treasury where the yield can be used for mini-game leaderboard bounty, similar to PoolTogether.
located X % of collected funds to the Gotchis of the dev as payments for effort. (earning XP is also possible)
pooling game assets, templates together so that devs can have a better time for development.
Link my 1st thread here:
Thread still in WIP. Please everyone is welcome to spit some ideas on it.