My first topic post here. Please be gentle.
I’m proposing a method if minigame developers could receiving some kind of tip (GHST/XP) for their efforts of minigame development.
Mechanic: The initial mechanic I proposed is like some kind of reverse arcade machine.
You play the game and you found it interesting.
You may fund the developer by tipping them GHST (0.5 GHST as minimum)
I hope that with such incentives, we can incentivize our community developers to develop games.
This could also help to let those you are interested in game development but currently don’t have the skills to learn and make their own minigames. ( you can try to use Phaser.js first).
This could serve as funding somebody’s side job/hobby as well.
Aavegotchi gets more mini games to play, which also helps future XP events.
By engaging community developers, it can also help ease the game development burden on Pixelcraft studios, making the project move faster.
I hope that my idea makes sense to you. If you want to further develop this idea, please do help so. Also if you think there are some downsides to this proposal , please also help point out. We can help refine this.
Let me make summary of the points here.
a. Subscription Plan. It can be like play 1 game for 100 times (1 GHST), or play the whole Aarcade for 1 month (xx GHST). Paywall for entry of the minigames.
b. Willful Donations to Devs/ Devs DAO
a. Create a DAO through DAOHaus with 50 % to DAO treasury and 50% to yield farming strategy for individual devs
b. Direct payment to involved devs
Bounties from Pixelcraft studio / AavegotchiDAO
a. This one I just thought out of my head.
Linking my 2nd thread here: