Lots of great points being discussed here. I want to clarify my thoughts and intentions behind this raffle.
The major pain point I’m seeing divide the community right now is the delay of the Land Auction 3. There are valid concerns justifying the delay as well as valid justifications for keeping it live. It’s either hold our ground and honour our commitment for the auction OR reevaluate things based upon horrendous market conditions.
The major gripe is that there are a lot of newer entrants with GHST in hand ready to partake in the auction. Some are scholars who have saved up money and others are new players in general. The challenge is the sheer quantity of parcels being auctioned off. I don’t believe we as a community are in the position to absorb this level of inflation without absolutely wrecking the floors.
How then can we “release” parcels without decimating the floor? If the DAO treasury force allocates something even as little as 4k GHST, we could buy 50 humble parcels and raffle them off for 1 GHST tickets. By keeping the ticket quantities capped, the odds of winning would remain relatively high.
The overall intention behind this is not necessarily to build some big giant operation but rather create a mechanism which allows for players to gain access to out-of-reach assets with a very low cost of entry raffle. The purpose was thinking of the little guys here. Not create some exit-liquidity mechanic.
I do find it interesting that many people are in the DAO Discord channel speaking out how to help their scholars and those who are ready to buy lands. Yet at the same time, people in here are speaking out that a mere 4k GHST idea would create an exit-liquidity mechanism where players just dump on the markets. Where are those scholars who win a raffle now?
It is also worth noting that people have concerns how a 4K GHST buying experiment could potentially ravage our bazaar economy but are open for an auction of 6,000 parcels. I don’t have the numbers on me, but let’s assume 50% are humbles and 25% reasonable and 25% spacious.
That’s 3,000 humbles x 75 GHST = 225,000
1500 reasonable x 150 (haven’t checked floors) = 225,000
1500 spacious x 750 = 1,125,000
That’s 1.575m GHST the market needs to absorb at current prices!!! And if 25% of those parcels are raffled off with frens, we’re looking just under 400k GHST worth of “free” assets players win just from staking. That’s 100x potential for exit liquidity to dump on the markets.
I simply cannot see how a 4k GHST experiment to help new entrants gain access to the economy can be a bad thing compared to a 1.575m GHST inflation event.
I originally thought the 4,000 GHST would be best suited for a humble auction as that asset typically suits a smol guy more than a whale. The juice wouldn’t necessarily be worth the squeeze. And by keeping the ticket cost ratio at 150% of the assets being raffled, you couldn’t easily game the mechanic.
@coderdan the idea to make raffles available for all is interesting, however I don’t think this mechanic should be open for all otherwise we might find ourselves quickly in a jumbled mess of 1000’s of concurrent raffles.
The intention was to create a simple solution to help the smol guy. If the first raffle is a success, then we could keep running them as long as the demand for the tickets is there.