Also how do we judge the quality of ideas? So far Aavegotchi has self regulated decently by being small and requiring an extensive post with spreadsheets and graphs that directly relate to NFT project in some way, with most ideas being ignored cause nobody was working on them to specify the details to a tee such as unlimited gotchis, the boombox and a couple more ideas.
The first big idea that passed was the BRS age mechanic which imo it’s upside down, younger gotchis shouldn’t instantly get +3 points, only old gotchis should get bombarded after 2-3 years with +7 points. but I didn’t have enough time to judge it accordingly, it looked good technically so I assumed “big brain think, all good here” or “too big brain for me to judge, just trust them” that’s usually the average person’s mindset which I’m guilty of.
The only other big changes by both Pixelcraft and the DAO to the game were: the removal of Frens/lack of buying tickets with GLTR, removing the bonding curve, The Forge, nerfing channeling, 8% second alchemica reroll.
These were rare changes and aside from the forge and bonding curve they were minimal game changing updates compared to other projects that change in big ways every 4 months.
However the more Aavegotchi gets bigger and attracts game designers, writers with silver tongues and technical experts the more likely it is for either very ambitious ideas like the forge to be approved or much smaller but very game changing updates like channeling-altars rebalance and age mechanics.
Quantity doesn’t necessarily bring bad actors and we might in fact finally get some fresh opinions for ideas that seemed to have been mostly ignored for 3 years.
Ideas such as; how to make H1 more desirable, the background slot, providing a use-case for the quantity of collateral in a gotchi, what to do with double myth eyes, gotchiverse games, more ways of gaining XP and kinship, ARS leaderboard, a rarity farm event that requires interaction rather than indirectly staking your wearables through your gotchi and leaving it there for 3 years, what to do with 0 kinship gotchis, dapps in the gotchiverse/Phaser, providing more uses for badges, age mechanics, specific collateral, etc. etc. a lot of ideas.
The weird overpriced floor between 50kinship 0xp, 0 age gotchis and gotchis with 1000 kinship, xp, +5BRS age points is also a consequence of the small insular community thinking in a specific way rather than the usefulness of kinship, XP, aging mechanic in itself.
This helped us immensely in maintaining a floor which paired nicely with the stability of the curvebond. Aavegotchi owners were much more efficient and stubborn at selling their gotchis and portals for MSRP compared to land owners.
At the same time unlike land, aavegotchis have always been expensive, there was no bottom. The way these gotchis are priced is very inconsistent and illogical with no care put if they’re 1/1, low ID, a specific collateral, have badges, etc. very similar to the position of the land besides district 1, nobody cares where your land is situated. So you end up with a lot things being ignored whereas in other NFT projects they’re solely priced on those aspects which we consider useless for having no immediate gameplay effect. Considering we started off with wearables as the primary NFT for Aavegotchi it isn’t that much of a surprise that we went BRS first and everything else second. I think I went off topic here, but community size & type is interlinked with economy and quantity & types of proposals.