Why Gotchi battler?
Hey frens, I’m about to post the sigprop for funding the development of Gotchi Battler so I wanted to take a step back and remind everyone (including myself!) of why this game is important and what it is trying to accomplish:
Gamify Protocol Rewards
2.5 years ago dressing up your gotchi with wearables and competing in the RF leaderboards was revolutionary. Myself and many other OG gotchigang spent 100s of hours collecting and optimising wearables, sets and gotchis to ladder up the leaderboard as far as possible. Now though, as other web3 projects catch up to us, we have to continue to innovate and start allocating some Protocol Rewards to new experimental competitions that drive more engagement. Gotchi Battler can be the perfect addition for this in the form of a new Rarity Farming category. It continues the meta of BRS Rarity Farming (more BRS, more rewards) but also introduces new edges to be gained from strategising whilst still having a very simple setup to accomodate more passive investors.
Increase demand for protocol assets
In Gotchi Battler, there will be 8 different classes of gotchi, determined by their strongest trait. Each class will be powerful in it’s own way and this will split up demand for each different class of gotchi. You may have a gotchi that is currently #400 on the BRS leaderboard but in Gotchi Battler it is the #50 best +NRG gotchi. As well as splitting gotchis into classes, Gotchi Battler is also is a team based game with each team being made up of 5 gotchis. This is the first time there’s a use case for owning multiple powerful gotchis and should breathe new life into the rental market as well as incentivise owners to build up their own 5 gotchi team.
Strengthen the game lineup for Gotchichain
As we all know, we’re about to embark on a new chapter of our adventure, launching our own chain. As always, we’ll be leading the way in innovation and a lot of eyes will be on our project as we become the face of web3 gaming on Polygon. We’ll only get one launch however so we need to make our game offering as strong as possible. Gotchi Battler’s Large Tournament mode with up to 4096 teams is the perfect spectacle to show the world the power of our DAO and ecosystem.
Future expansions and DAO revenue generation
This MVP launch of Gotchi battler will introduce a Large Tournament mode and 1v1 PvP gameplay. If these modes prove to be popular I believe there could be an opportunity to use the core mechanics built in the MVP to extend to a PvE dungeon mode. These dungeons could cost a small amount to enter (revenue going to the DAO) and give out NFT prizes that strengthen your gotchis in the game. These are all experimental models we can assess for future game devs in the ecosystem.
Full details of the costs/deliverables/timelines will be posted in the upcoming sigprop. Any questions then let me know here or in the Discord. Thanks for your support frens