Preventing an Installation Bank Run

We could also introduce the concept of hot and cold alchemica. hot alchemica can be traded on quickswap, but when removing an installation, you only eceive cold alchemica that can only be used to buy other installations or items within the game

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Eureka…

When you destroy installations, you get scrap back, that is actually more rare than alchemica, because it is alchemica infused building materials. This is the Uranium glass of Gotchiverse building materials.

The longer a building has been up, the more infused scrap you get.

Think like Tiberium… The materials are all infested with alchemica crystals, which make these materials stronger, but more unstable and may have other side effects.

As time goes on, we get more and more of this stuff… you don’t even start seeing it till round five… until then, the refund works. Then, the refund starts getting slowly replaced with the infused scrap.

TL;DR - We slowly switch the refund from alchemica to infused building materials, and set it to where as you approach the installations first birthday, the refund is now almost zero, but you do get this fancy metal that you apparently need to survive on the other side of the do not pass.

See, this makes it good to build early, and hold, but also good to sell stuff, make new stuff, keep economy moving… if it’s not obvious… I see the things you craft with these materials being more like the technology of the Gnomes, in Warhammer or of the KHAOS magic, depending on if you are using pure crystals or mixing and matching…


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It could really be simple. We have ton of spillover alchemica now, so lets use it. We should just have “Refund contract”

The structures will be Labeled as “Refundable” / “ Non refundable”…. , so for example Altar / Reservoir / Harvester is refundable, and Tiles, Decorations are non refundable….

When crafting / upgrading “Refundable” structure, ”Crafting revenue distribution” would look like this:

Refund contract: 50% (it should contain as much alchemica, as if all refundable installations would be destroyed, there is enough alchemica to satisfy everybody)
Great portal: 17%
Pixelcraft: 14%
DAO: 14%
Burn: 5%

When crafting “Non Refundable” structure, ”Crafting revenue distribution” would look like original take in gotchibible:

Great portal: 35%
Pixelcraft: 30%
DAO: 30%
Burn: 5%

If this proposal have merit - DAO / Pixelcraft / Great portal / spillover contract … should allocate enough alchemica to refund contract. Majority of alchemica was not spend yet….there was DAO prop to provide alchemica liquidity, so DAO might have to buy their part of alchemica on open market if needed. This is TBD.

If we use more than 50% to refund in future, the decision would have to made have will we top up refund contract.

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Is there a way to track The great portal alchemica holdings.
And also, is there a way to check PC and DAO Alchemica wallets?

So bad that your post been unanswered for long time.

Yes, everything is onchain. You can use this Dune Analytics dashboard to view the latest figures: https://dune.com/letsgobankless/alchemica-emissions-and-spendings.

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