Imagine the scene: You are venturing to the end of the grid on a mission to explore the most dangerous corners of the gotchiverse when you are stormed and killed by a group of greedy lickuidators. As penalty for your death, one of your equipped wearables is randomly selected and dropped. The scheming lickuidators can not wear or move the wearable, but they can leech every last ounce of alchemica that went into its creation. Funneling out the alchemica is a timely but rewarding process which is only expedited when the hoard of other lickuidators arrive like vultures to claim their share.
Desperate to salvage your wearable, you gather your guild members to return to the spot of your death as quickly as possible. If the greedy lickuidators are still present, they will be easy targets for your guild members and the sapped alchemica can be returned to you upon their death. Luckily, the wearable can be re-equipped once it is repaired. This can be done at the smith (or other designated installation) by reimbuing the necessary alchemica, either gathered from the slain lickuidators, farmed from your land, or purchased from the GAX.
This game mechanic has the following benefits:
- The threat of some punishment or loss with death greatly increases the fun of exploration and gameplay. We all know the pain of dying in roguelikes, falling in hard mode on Diablo, or dying and losing XP and items in Tibia.
- This increases the potential interactions between lickuidators and the Gotchis
- Coordination and community (both among lickuidators and gotchis) have increased value
- Creates the need and utility for a smithing instillation, which can hopefully be used in the future for other fun mechanics such as upgrades, imbuement, etc
- Adds additional utility to alchemica, increasing market demand, and increasing land/farm value
- Designated arena matches could have similar consequences
- Each wearable would need to have a designated value of alchemica.
- The on-chain design to sap or re-imbue the alchemica of the wearable tokens may be resource intensive or not feasible
As always, I appreciate the feedback and can’t wait for the lickuidators to arrive!