A drip feed of Alchemica, and the delay of sale 3

I like the idea of creating initial liquidity for the GAX by letting owners premine some alchemica. It would be a good way to use the waiting time and allow to hit the ground running when the game goes live. Maybe it could even help solve the legal issues around having Pixelcraft run the exchange.

I would also be worried about adding supply to the land in the actual context. Land has enough difficulty keeping its value as it is already. Giving them some utility now could help with that


I like this idea a lot, if the game is going to be delayed by this much then I think some adjustments should be made.

I do really like the idea. Main things to me (under the situation of the game launch being delayed) are:

  1. Keep existing users/players engaged. There are some “fatigues” already.
  2. Have utilities for assets that many folks have made quite significant investments
  3. Use the time to validate some new parts of the ecosystem while we wait for full game launch

The concerns I have is that if alchemica tokens launch and GAX smart contract readiness will further delay the game launch. However, if we remove the parcel auction and raffle 3, that will give the team back much needed time and resources to get the alchemica tokens and GAX launched and focus on other tasks leading to the game launch.


I think we can accomplish both discussion goals by modifying the gotchiverse release schedule, and utilizing the live test(s) as a way to distribute Alchemica to gotchi owners.

It appears from the description that this may be pixelcraft’s intent (The first release of the Citaadel with real Alchemica. Will support Alchemica pickups and “Save Points” to exit Alchemica from in-game to onchain).

In my opinion the live test (maybe we add a second live test??) would be a good way to distribute Alchemica to the gotchi owning community through early game play. I think this would also allow the community to bootstrap the coming DEX as well as have some Alchemica to craft their harvesting installations on their parcels.

Proposed Schedule & Rationale

Stress Test 2
As scheduled, no change

Stress Test 3
As scheduled, no change

Citaadel Live Test 1
Allow gotchi’s to collect Alchemica and exit from in-game to onchain. Ideally the community will just hodl their Alchemica until the DEX is released, but if some organic pools pop up on quick or sushi I don’t think that is a bad thing either. Maybe the in game DEX could be released at the same time?

Gotchi Lending is Live!
Allow gotchi lending prior to Live Test 2, this should help establish a market for gotchi lending and allow new players/small bag holders to participate and collect Alchemica.

Citaadel Live Test 2
Add a second Live Test for further Alchemica collection and exit from in-game to onchain. Potentially expand the map size to the entire citadel if possible.

The Gotchiverse
The Full Citaadel you’ve all been waiting for! Parcel access, installations, and harvesting will all be live in this release.
Map size: Entire Citaadel

Land Auction / Raffle 3
The third Aavegotchi Land Auction / Raffle combo will feature 10,000 Parcels up for grabs in various Districts.

Traits Release
Aavegotchi traits (explained in an upcoming chapter) will be added to gameplay in this release. Support for weapons will also be added, time permitting.

Grid Release 1
The first release of the Grid (and Lickquidators) will come in early Q3 2022.

The schedule above has the Land Auction / Raffle 3 after The Gotchiverse launch, I like this order but I can see the benefit of having the auction prior to release. The further we delay the Land Auction/ Raffle the longer we are putting off a major earning event…

I’m not sure about the percent of Alchemica that should be distributed during Live Test 1 and/or 2, hopefully the coming chapters on parcel and Alchemica tokenomics can provide a way to evaluate this.

My current recommendation doesn’t include a way for parcels to acquire Alchemica, I think we leave that to harvesters when the Gotchiverse is fully live as planned.

Thanks Frens!


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I do not agree with that Rancho. The problem at the moment is that land itself has no utility and many people have invested heavily into it expecting to farm it around the end of December or maybe with a slight delay. By allowing land to already gain some alchemica, we create an incentive to hold land and reward the holders who got their earnings delayed by several months.
Even tho we can not trade the alchemica yet, it will give the holders a head start once the gotchiverse launches. This is basically alchemica which we should already be farming from our lands if the game had been released.

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That is fair. I like the idea of giving gotchi’s additional utility/ an earning mechanism pre-launch to help incentive gotchi sale & lending markets, but I also see your point about realm parcels.

In retrospect I got off track with my previous post as it was about gotchi’s when the focus was on realm… Either way, I agree and would like to see Alchemica dripped to parcels to help incentive realm & bootstrap the coming DEX liquidity.

Maybe we can do both, I don’t think either are mutually exclusive and having Alchemica distribution mechanisms for both gotchi and realm holders makes sense to me.


These are excellent ideas! Both to provide instant liquidity on launch and incentive to hold parcels.

Is there a simpler mechanism we can implement though? How about if we were to do a “head start airdrop” at launch for every owner of a parcel from one of the auctions.

E.g If you hold one of the pre-launch parcels you would get the following airdrops at launch:

  • Auction 1 Parcel Owners = 15% pre-mine airdrop
  • Auction 2 Parcel Owners = 10% pre-mine airdrop
  • Auction 3 Parcel Owners = 5% pre-mine airdrop

Advantages of doing an airdrop:

  • Far easier to implement for dev’s as no need for ongoing drip mechanic,
  • Gives the DAO time to determine the precise airdrop % to give owners at launch,
  • Gives Dev’s time to finalise the VRF distribution parameters on parcels
  • Allows the DAO time to review upcoming GB chapters on alchemica distribution in parcels,
  • Some free advertising as everyone in crypto is on the ‘Airdrop’ hype train
  • Parcels earn exclusivity depending on what auction they’re from e.g. A1, A2, A3 (at least until Reaalm launch) to get some sweet sweet bazaar speculation.


  • Requirement for UI update that distinguishes what auction a parcel was part of. Perhaps a community register could be developed showing this data?

Break this down into two separate proposals I think, I agree with delaying auction 3 until at least the full contents of the whitepaper/gotchiverse bible is released so that people have the information they need to make informed bids.

Drip feeding of alchemica maybe, I am not fully convinced. I understand people have been holding on to land with the plan they could start alchemica farming late Q4 early Q1. Maybe it could be a once-off DAO grant to airdrop a specific amount of GHST to landholders.

But should it just go to landholders? Gotchi lending was also pushed back, so maybe gotchi hodlers should qualify for the airdrop as well?


Somebody mentioned dripping alchemica to gotchis too to prevent people selling gotchis and wearables for land. It would make sense that the loss of alchemica from channelling due to to the delay be compensated too. I guess you’d need to own both tough.


To postpone the land sale 3 is a good proposal, but i do not know if the team has kept that option opened in the dev roadmap i definitely think the idea is good.
I don’t really have an opinion on the faucet thing depends on the gotchiverse bible next chapters.
And i agree with @jarrod , you should split this in 2 threads for better clarity

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Could you elaborate a bit on why you believe the third sale should be delayed? People have already made purchases of REALM without full knowledge of every game mechanic, and I don’t see why the lack of a full whitepaper would be a hindrance to a third sale.

Most of the information pertaining to REALM, such as tokenomics, recipes, harvest rates, etc. will be coming out very soon.

One area that could be potentially interesting to wait for would be the rules about Estate building, but I wouldn’t say that’s completely necessary.

Overall just curious about where the community stands on this issue after having a week to deliberate on it.


This was in the Aavegotchi Litepaper:

This paper gives a high-level overview of the Gotchiverse Realm game mechanics and tokenomics of REALM, ownable land parcels within the Realm. For specific details, please consult the full whitepaper (coming soon).

I’m guessing most in the Aavegotchi community would have expected the information in the whitepaper to be revealed by now.

It’s about learning from our mistakes I think. We all degened a bit by bidding on land based on a litepaper, limited details on tokenomics in the medium posts, and weekly hangouts conversations. Some people in our community got pretty badly rekt overvaluing boosts. Trying to avoid this happening again.


Proposal to delay land auction / raffle 3 until book one of the gotchiverse bible is published



Has the alchemica drip idea been abandoned? I remember Pixelcraft not being against it but wanting to wait for chapter 2 so we have a clearer image of where that could come from. I still think owner of realms from presales 1 and 2 should be compensated in some way for holding land while the game has been delayed


Chapter 2 had a lot of infos but I think it is there as Bubble Ups

Yes, the bubble ups concept was in response to the boost the boosts vote failure as a way to make the alchemica deposits more meaningful in the game without having to go back on the numbers that were provided prior to the initial auctions. The alchemica drip is a different proposition that was intended to begin providing value to land owners to compensate for the game being delayed. My understanding is that would also come from the vested alchemica


At the moment, parcels are the only item we own in Aavegotchi that doesn’t bring ROI to owners and for me it seems like the most faithfull investement to make as we knew by then that we would to wait few months before being able to use it in the REALM.

The question about proposals i saw to “distribute” preminted alchemica during events or Airdropped would be from which part of allocated tokenomics should it be grabbed?

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I am thinking releasing the citadel to early access might reguire too much dev overhead. Might a lighter version be to release a “planning app” where ppl can place installations on their parcels and see estimations of their yields? Second phase could be opening the cosmetic installations and possibly start the process of generating community made installations. This would, attleast for me generate more interest on to the upcoming raffle.

I am still all for adding a form of drip, staking land for alchemica or an airdrop of alchemica to land owners for the delay.

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The delay of the game release by 4 months(and maybe more) in this very critical period caused a lot of prices to drop and paper hands to seek shelter from a potential "Bear Market’’ that’s very understandable but the heavy parcel holders should be generously rewarded IMO as they all aped expecting the white paper+game release to be imminent and they HODLED to their supposed to be ‘yield generating assets’.