Aavegotchi Music Task Force
I’ve seen a little bit of music-related discussion here and there, and wanted to create a framework here to facilitate discussion about Gotchi music in general. If you are attracted to Aavegotchi for the same reasons that I am, then I suspect that the music of classic video games holds a special place in many of your childhood memories. We have a unique opportunity to enjoy 8-bit music in the Gotchiverse in the same way that we already enjoy its pixel artwork.
Guidelines: We haven’t yet received explicit guidance from the team, but I’ll take a stab at some preliminary guidelines that should be fairly uncontroversial. It seems a given to me (@coderdan has implied as much) that any music or sound effects should be 8-bit chiptune, mostly inspired by NES and Gameboy sound chips. There are already some examples of this on the website. There is room for interpretation about what might be appropriate here, but my opinion is that we should generally try to approximate the feel of music from classic video game franchises (Mario, Zelda, Kirby, Megaman, Pokemon, Castlevania, etc). I suggest that anyone interested should “study” their favorite 8-bit music pieces for the feelings they convey and the functions they serve. The majority of these pieces would be short (0:30-2:00) and designed to loop seamlessly.
Here are a few places we might have need for music:
The Website: This has been discussed in a couple of DAO discussions. I think a jukebox/radio would be a fun idea, maybe a little boom box or tama egg with play/pause/skip functionality (there’s actually a live proposal on Snapshot similar to this, though I don’t know whose proposal it is). Alternatively, we could designate a different music theme for each main section of the website (like a shopping theme, main menu theme, raffle theme, etc). We’ve also discussed “dark mode” music along with the idea of implementing a dark mode on the website to protect our sensitive eyes.
Minigames: This might include both the official Aavegotchi minigame, as well as any third-party games in which developers might wish to incorporate music that fits with the general Aavegotchi aesthetic.
The Realm: This is what I’m most excited about. It would probably include at least a main “overworld” theme, but could go much deeper, depending on the full extent of the realm (leak us some alpha, devs!). We could implement a standard theme for any shops in the realm, as well as music for towns and inside homes. To take things even further: Imagine an island theme for the beach area, where the Rasta Gotchis are known to frequent, or a mysterious forest theme to accompany the dionysian frolics of the Gotchi Elves and Meta-Foxes, or a regal theme to set the tone for your long journey to the Citadel to cast your vote for the latest proposal….or a dungeon theme for…you know…the dungeon…for the bad Gotchis…who made off with all those lil pump wearables…
8-bit music production (and music production in general) has been a particular interest of mine for many years, and I am very interested in being involved in the creation and curation of Aavegotchi music as much as possible. I’d like to share some of the chiptunes I’ve been working on for the last couple of weeks with this project in mind (some are more “finished” than others). Please have a listen and share your thoughts (and if you’ve also been working on Gotchi music, let me encourage you to share your progress as well)!
Finally, for anyone who’s interested and musically inclined, I’m happy to share some of the tools and resources that I’ve found helpful. I intend to keep creating chiptunes and exploring different game styles to imitate. If you have specific styles you think appropriate for this project, let us know!
Regardless of whether you’d like to directly participate, share your opinions and ideas for the kind of music you envision for Aavegotchi! If the community and team deem it appropriate, we could consider this grounds to propose the establishment of the “Aavegotchi 8-bit Music Task Force” (feel free to suggest a catchier name/acronym)!