Baseed - it’s just a lulz on the flow + noticed that if we put the traits in this order then xD
Destiny, not necessary, could be just kinship with an emotional summoner post effect of it’s kinship.
+Got a new idea today, might be interesting to “track” how many times gotchi got through the hands, like i own gotchi that got straight from the portal and my ownership score is on it’s higs - summoner score = “0-1”(0 - portal score, 1 ownership+name, and then if you sell it on the market, you offer “clean” gotchi), when some of the others could have 2+ like could be until 10 called as “collationer” score, and 10+ “trader” score, this might put some mero value differences in the trading flow, but i’m not sure, is it going to be a good or a bad thing.
I really want to see a punishment functions, cuz some of the characters just evil by it’s nature, and make it feel kindness kinda going against my will, but i must
No, blacksmith is for buffs, gems and runes + item burning\swaping it for crafting tokens aka “ectoplazm”, to buff the item or naming the items, or making slots in the items, cuz it was always here in games, donating, and constant buffs or just temporarily. I think it should have a place to be, since we have drinks.
Some of the DAO members said an idea about making a stackable effect of drinks that casing the addiction effect on each other, making potions weaker with it’s each using. I think it’s sounds really cool, and totally in rpg style
In the future possible clan system, we might have a gotchis that in competitions, and if we will have a p2p possibilities to fight, like you can buy a scroll of assassinations, to be able to attack a player p2p in side of the town (Neutral territory), and he was in fight not so long ago with the creeps outside of Haaven, so he takes and advantage of you, killing you, taking some xp for it, and dunno, stealing some of your frens? Alright, +might be included different modes for the battles like battle with an injures, that can affect your gotchi in case of it’s loose, like some of your trains will move in the order to it’s commonness for some of the period + peroid of injures could be different like - light injuries 1-24 hrs (depends on the part\dop), 1-7days moderate injuries (dop), 7-28days severe injuries(dop). lol
But i still didn’t think deep about possible p2ps, but i think RS could work as HP points, i guess…
I think we could put more effort in buildings, to make it able to be like a craft station for others, make a drinks n foods\buffs. Hm, but what if we put item burnings for Frens? If we dont want to buff items(wich i think could be cool, cuz you cant put more then 1buff per each slot< and also, only one time possible to make it + to make it you need to craft the slot in item so it’s spending of ghst + item can get burned.
Everything decidable I Think there would be people who would want to try to craft the slot+gem, or to burn the item to get frens or to get that magick dust to be able to make that slot, lol, dunno, sounds like a working flow of item deflation + unique items with slots n gems in it will fly in sot, like you pump the rarity of myth to go godlike, if you didnt burn it in the blacksmith cuz suddenly there was not enough of ectoplazm or i dunno, ChainLink VRF?
Land for rent, gotchis for rent, gotchis in the stronk clan for rent, gotchis pool mining rewards for rent, AaveGotchis is an NFT playable banking system and beyond!
Yes, to gain some of the Profession points, you need to have special items to be able to do one thing or another, could be written a scripts to any item + such a fields making more usability and more action flow in game, cuz people will want to become a farmer, that just taking care of the dirt, to grow fat worms to make his apple to breath good and give him a rare medium granny-smith apple insted of small common season red apple, that restore brs back after a battle just for 50 points for example xD
Yes, make the lvl of entry as low as we can, rare is fine, cuz you can afford to spent like 100 ghst, to be able to make it back in a month, cuz you will be able to craft and sell your apple or whatever craft we make, a brewery, bakery, alchemy and etc. types of crafted things.
The things that people craft and sell is the lungs of in game markets, WW players living by it.
But ofc not everyone will want to make the crafting stuff cuz craft cost some + it might be some thing like you lock your gotchi that is a smith for a 16 hrs, and you cant pet him, but you gaing a blacksmith score if successful craft + professions might be in use with a time bandings and floating skill system, like if you not craft, it’ll go down, same as kinship. +Everything i just wrote, a pure flow, i didn’t think for real on any models, because i want people to say, what they like, what they want, or what they dont.
So we will have in market competitions too, and we might have a services like, garden caretakers, like those whos gardening skill is high, smiths that can build your item up, with the lowest item destruction score on the market, and the stuff is, that every action in the things like that will require some % of fees, that will go to the DAO treasury or to the team or sth. So it’s going to be more on-chain traffic flow.
Heh, got some items idea, will post later in items topick
Yeap, items numbers can bring more uniqueness to items too. Cuz some people buying some special portal numbers, some people will do the same about items + another item economy trigger, interesting how it would affect the prices xD I think the net of the prices will get muuuuch bigger, longer for sure. not like common prices 4-5-6-7-8-10-12-15-20-22-24-30-40-55-100-1000-10000 with a few fat walls somewhere in the middle like 15 20. If we will have numbers, we will be able to choose, which item number i want ty buy, and also, we can mark the items as like, season 1, or haunt 1, or anything. Another input in the future values.
Runes dude, runes, oooh, it feels so cool to open the secret rune word in game, ahhhh lol kek
But the whales is always will have a place to be, how can you nerf something, that aims for infinity?
Nah, there is no such a things, it’s a capitalism basic rule, so we must to accept it one way or another + our whales is good bro it’s for the long run for sure. People just get a thing yet. And we are so under water.
Deflation item model is good counterweight against raffle inflations. This raffle brought 11k+ items mate. So think of it, of the circulation will drop to like 8k, with our current user base ~2k.
Yeah, no rushes, everything is just my chaotic idea flow, and i need you, my Fren and the other frens, to come and look, to say something about anything that brought an attention, that might help me to knew, where to go, to be useful.
What about the game legend and it’s Lore(story\history)?
Currently i’m exploring possible scenarios for possible out-land actions like fighting monsters for a reward that could be accept by the team and our community, but still working on the model. Later on will add an update on trello. Learning about the other projects, in almost every near-flow areas.
A little hard to know where to look, cuz i don’t know any of the team plans and visions, and + i’m not really sure, that the things i do, is interesting for anyone or not, cuz seems like not that much of attention here, cuz you are my first Fren that replied his opinions
Thank you, Fren!