Congrats! To get this started, I just wanna say I’m pretty happy with the revenue distribution percentages and rewards cap you suggested in the SigProp, the only thing I’d modify is the burn, at this point we could just split that 5% between Pixelcraft and the DAO for example.
As for the Rewards distribution, overall 60% pay to win - 40% play to earn seems good to me, but there are many ideas around about how to best break down those… None of them seem to me like “the best”, we’d have to try what most people find reasonable and see. So my stance about this is pretty flexible, I’d be ok with your suggested rewards distribution but also looking forward to see what comes up in the discussion.