Asset inflation is a horrible thing when there isn’t the demand to match. If this were a business, it’d be suicide. Imagine a business which doesn’t have enough sales to cover its stock thinking it’s a brilliant idea to order more supply?
What is a horrible thing is the mentality of appealing to ever diminishing bag sizes. One large investor can soak up a huge chunk of assets. For instance, a mall price godlike wearable is 10k GHST. One common wearable is 5. That means you need 2000 commons to match the price of one godlike. Big investors should be our friends. After all, everyone here (I hope) wants to become one (or an even bigger one)
Dilutive events erode investor confidence more than product delays. Product delays are expected. Dilution, especially unwarranted, does not serve anyone.
You say a 30 GHST humble isn’t a bad thing? Tell that to the investors who bought at 120GHST and are now 75% underwater. What this statement basically says is “let’s screw over the people who have invested the most time, money, and energy in favour of the new kids who showed up yesterday with a few GHST to kick around.”
Do you really believe this behaviour creates a loyal fan base? Or does it simply create a whole new generation of low-level investors simply looking for easy money?
I get we want more player base. The solution however is not product dilution. We even have a case study from within our very ecosystem!!! Just look at H2. The 2.5x dilution event did not magically spawn that many new faces.
The solution is quite simple: create a product people want to play. At the end of the day, without this, we are all destined for zero. We have to have a reason for people to WANT to spend money to play the game.
Based on this, I am in full agreement to halt any more dilutive events and spillovers until we get things under wraps.