In the recent few days, we’ve observed some very passionate, heated and heartfelt discussion regarding the outcomes of haunt 2 (from hereon referred to as H2), the impacts of them on H1’s rarity and viability in a BRS context, and the way we as a DAO should adjust or move forward with those outcomes.
As an alternative to outright buffing Haunt 1 gotchis and kicking the viability can down the road so to speak, I propose we as a community embrace their status as collectors items and symbols of the aavegotchi genesis. The first settlers in a strange land. The original gotchis, with all their rarity warts, weird stat distributions, uninformed choices made before a thriving resale market, and the interesting stories of both them and their owners.
The reasoning for my proposal is twofold.
First and foremost; we as a community have not tackled the “scarcity meme” yet. Haunt 2 closed portals are going for a whopping 500GHST on the aftermarket. This is equal to above $700-$1000 US in current market variance, which is objectively expensive for gamers and a mass audience, as we can infer from the average price of games and gaming equipment ranging between $5 and $500 (in the case of a new console purchase).
It is my opinion that we can do better than that. Lickquidators will be an excellent step toward it and are probably one of my favourite additions on the roadmap, but it may be prudent to make the transition from Lickquidator to a fully fledged aavegotchi smoother - collecting $1000 worth of currency ingame is going to be a LOT of slurping.
I therefore propose we flatten the curve at a faster velocity and speed ourselves toward peak market saturation with a gigantic campaign oriented at affordable collectable pets. We could really embrace our polygon strengths of low fees coupled with our incredibly engaging GBM style auctions to rock the crypto world and take Axie Infinity’ and other crypto collectible’s lunch.
Secondly, from my own point of view as being very heavily invested into H1 gotchis that are now less competivite (full disclosure here for all the readers!) - I believe it is more beneficial to hurry along H1 to their status not as gameplay vessels per sé, but rather as symbols of status and as mementos of the earliest days of Aavegotchi.
To put it frankly, if my best H1 gotchi and other H1 gotchis like him are not competitive at the cutting edge, it is not in the best interest of me, and community members like me, for there to be a dillutive subset of incredibly competitive H2 gotchis, when that does not come paired with many of the benefits that a large dilution is to bring the ecosystem.
Having 50% more wallets active in Aavegotchi is a testament to how far we’ve come, but it is also an indicator that we are still pricing out a very large, perhaps silent, majority of gamers and crypto-interested people. Simply put, 50% is not enough yet. Not for me, not for our community as a whole.
I am thrilled to be diluted if it means there are 10,000 more users playing with me, enjoying the game with me, backing the ecosystem with me, and petting gotchis with me.
I am less than thrilled to be diluted if it means a small few hundred users come over to eat my cake.
If you’re still with me after this wall of text, good job, Tommy Gotchi offers you a juice box for your time. A quick summary for all of those who need some more sugar:
H2 has been a success. GBM style auctions are here to stay and they helped price discovery along very smoothly
H1 has been diluted, at least at first glance, by H2. This was expected and indeed one of the reasons the first H2 proposal was shot down all those months ago.
H2 Aavegotchis are still priced at a price point where it is difficult for mass-adoption to take place
Given the fact that dilution is already here, the cat is out of the bag so to speak, I propose we embrace our strengths by minting another 50,000 H3 portals (amount pending discussion) - as our way of smoothing out the dilutive curve and giving more wallets a chance to interact with our flourishing ecosystem.
I believe dilution is not only inevitable on a long enough time scale, but even desirable so long as the sourness of losing your ranked spot is paired with the sweet fruit of community growth and mass awareness of our beautiful project. Let’s plant the seeds for that sweet harvest together as a DAO.