Frens, I’ve been thinking a lot lately about wearables and how they will evolve with the game.
As it stands, each wearable will be equal to each new wave of items that are released. Aside from aesthetics and collectibility, the items themselves have no additional advantage to new ones.
In traditional games, the new items that are released are MORE powerful to scale with new endgame content. Older gear becomes cheaper.
In crypto, we want the opposite. We want our assets to appreciate in value over time. This is one of the big challenges with crypto gaming. In many ways, it requires us to completely rethink how to approach legacy systems.
I’ve been thinking on how best to approach this and what I’ve come up with is a levelling mechanism for our wearables. This is what I am proposing for discussion:
Each wearable can level up ten times from zero to ten.
XP can ONLY be attained through P2E methods (killing licks, PvP, etc)
With each level, the BRS of the item increases by 5%, up to a total of 50%.
Commons would gain a maximum of 0.5 BRS. A gotchi in full common could gain an additional 3 BRS.
Godlikes would gain a maximum of 3 BRS. A gotchi in full godlike could gain an additional 18 BRS.
The BRS needs to be significant enough to strive for while also not interfering with the natural order of things.
For context, a fully levelled up mythical wearer would receive an additional 15 BRS across their set, which is still 10 BRS less than the bonus difference from just one godlike. (50 BRS for GL and 25 for myth)
The BRS bonus would randomly boost pre-existing stats.
The levelling mechanism would require significant time to max out. I feel something like lvl 1 - 45 in WoW to get max level on wearables would be good.
A few notes I have:
A huge benefit of this idea is rarity farming now has with it a P2E element. It’s still heavily pay to win as it should be, but now there is some wiggle room in the ranks for those who dedicate the time into levelling up their gear. There’d also be far fewer ties in the rankings.
Rented gotchis could level up your gear.
A new market is opened for people buying low level items, grinding them, and reselling them for a premium
All items start at level 0 but older items have the advantage as they have had the chance to level up over time.
Again, the intention here is to find value appreciation for older items that would require some effort to achieve.