Hi everybody, in this topic I want to contribute some ideas that can extend the utilities and scarceness of wearables in Aavegotchi. I do understand some of them can heavily impact the game’s meta and it will multiply the time and efforts of development. However, you guys can treat this as a reference regarding to the wearables.
AAVEGOTCHI BLACKSMITH
Introduction
It is the place where the best Gotchismith lives and helps other Gotchi frens make/upgrade their amors, hats, weapons,… Legend has that he is one among the Genesis Gotchis to travel to the Realm and that he has forged more than a million weapons. No one really knows how old he is, how could he travel to the Realm without the Portals and how much GHST he is holding. Anyone who can get the answers for those secrets would have a chance to unlock his grand powers.
In-game role
Aavegotchi Blacksmith is a section in ‘PLAY’ zone of the game and at the same level with Aavegotchi Baazaar or Aavegotchi Maall.
The Potentials of Gotchismith
1. Quests
Gotchismith can be a place where Aavegotchi summoners host different kinds of quests for the community. Quests may include:
- Beginner guide quests: help new users get used to the game interface
- Event quests: useful for verifying eligibility powered by blockchain
- Main quests: Get rewards for buying wearables or GHST curves and support Pixelcrafts, or suport the whole community
- Wearables upgrading/creating quests (discussed below)
Also, with Gotchismith’s background written above, good stories about the quests can be written up.
2. Upgrade your wearables
2.1. Upgrade with dark gems
Gotchismith is well-known for his bad habit: gambling! However, gambling here does not mean playing poker or dicing. Instead, he makes bets with the Godchis.
Introducing Gotchi Dark Gem:
When you lock/burn your wearables, complete Quests, and pay GHST, you will receive dark matters with different tiers. Their tiers are determined by the tier of locked/burned wearables.There are six types of them: Common/Uncommon/Rare/Legendary/Mythical/Godlike.
The ratio, for example, can look like this: three common wearables can mint one common dark gem.
How to use: At Gochismith, you will have to submit your wearables. Each wearable will have three slots where you can put from 1 to 3 dark gems into it. Each of the dark gems gives you a ratio of successful upgrades and it depends on the tiers of them. Ratios can be staked with each other. The ratios become less effective when they are used for higher levels. 3 common gems will give a common shirt level 0 100% ratio of success but those will only give 21% of success to mythical shirt level 0.
There may be five levels for each wearable. Each successful upgrade will give you a certain amount of RS. However, the higher wearables’ levels, the lower the successful ratios become.
For example, 3 common gems will give a common shirt level 0 100% ratio of success but those will only give 50% ratio of success to a common shirt level 1.
Gems can be traded and transferred. They will vanish even though the upgrade fails or succeeds.
2.2. Simple upgrade
Wearables can be upgraded directly without any intermediary steps. Gotchigangs just need to collect wearables of the same types or the same tiers. Upgrading this way will guarantee success but higher levels will require bigger numbers of wearables.
3. Initial Forging Offering
Gotchigangs can buy wearables to take part in the Initial Forging Offering event. This event can be held whenever the supply of wearables is overwhelming and the cost is devalued.
A number of wearables will be worshiped to randomly generate a new wearable. The chance of getting new wearables is guaranteed, but the tier is not. It depends heavily on your luck. It’s like you are recycling your wearables to get the new ones while keeping the existing number balanced.
The main purpose for blacksmith is to:
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Counter the devaluation of wearables: the drop of wearables will keep coming and coming while there are currently a lot of them already
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Add more rooms for growth of Basic Rarity Score when there is no more slot to equip wearables and:
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Let people keep their favorite wearables: even though some wearables are good to look at or offer good stats; however, people still have their own tastes. This will let them keep their favorites while giving them better performance.
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Add more income for Pixelcraft Studios team and AavgotchiDAO
Risk:
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Dev team have to work more to integrate a whole new system
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Additional RS must be balanced, especially those of higher tiers
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The loss when upgrades fail
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Others
Conclusion
Above are the ideas I wanna share with you guys regarding the wearables supply. I hope this will be useful if there are any problems show up.
Stay spooky, Gotchigang Skrtttttt