This is a continuance of a discussion i have posted a few times in the dao forum and have discussed amply in the Discord.
I was greatly encouraged to hear, during this past weekly hang-out, CoderDan’s openness to turning on heart shooting for weekly spillover events in a pre-determined area/district. I think the time is ripe to sigprop this and get it going…or team could just turn on heart shooting. If this happens, they’re NOT going to get it perfect on the first go or second go. This is a long work in progress but it needs to start sooner than later. To reiterate why heart shooting should be turned on for a weekly event:
-
Allowing a friendly competitive PVP aspect to the gotchiverse, even in rudimentary form, will add some much needed engagement & gamification to the Gotchiverse outside of simply channeling and building on your parcel. I think we need this as a community.
-
Potential sinks. Charge for hearts. I propose that in the beginning we go with whatever is easier for the Devs to implement. Glitter, alpha, kek, raffle tickets, could all be used to get hearts or other pvp items/abilities. Start with hearts and if things go well you can well imagine expanding to one-shot kills (ex: 1 kek allows to you shoot an insta-kill poop shot), healing potions, speed boosts…Competitive gameplay is the only viable alchemical sink in the long-run imho. All current sinks in the gotchiverse are to create installations that generate more alchemical or to craft decorations that frankly, the community has enough of for the time being. PVP sinks do not generate more alchemical but instead are needed to improve your ability to collect already existing alchemical.
-
Attract new players. Even this primitive form of competitive gameplay is completely unique in the crypto space right? Players can come in, battle each other in a huge multiplayer world, and literally take erc 20 tokens from one another in the context of a real game, and if they get to that vortex in time, deposit it straight into their wallet. We have this capability now…it may not be the epic game we have in mind a year from now but it’s potentially better than anything else out there and potentially more fun…If we advertise this right, people will engage even before the final product is finished.
-
Turning on heart shooting and charging for it creates a new game dynamic that is sorely needed. Creating a game that people will play with the expectation of making a profit but may still continue playing EVEN IF THEY DON’T. While the greatest games can make you addicted just by pumping your brain with dopamine through a thrilling game exp, even boring games can keep people around if you add to it the possibility of earning $$. It’s how casino games, poker, boardwalk games work…People will play if there’s a chance to earn/win money and some will continue to play even if they end up investing more than they are taking out. We should feed these impulses not just with possibility of earning through your gameplay but tapping into those dopamine triggers that make people play to get more loot, badges, levels…Turning hearts on is the first step in creating an immersive environment. Hopefully some of these players start by investing in hearts to see if they can earn a few bucks and graduate to wanting to own their own gotchi or parcel…
-
Bots. Turning on PVP will allow real players to help the devs with the bot problem. Bots, at least as they are currently programmed, have zero shot against any player with a basic level of skill. Botters will get rekted. I personally do not believe that botters will be able to develop better bots that will ever hold their own against real players (and especially players working in teams) but if they can…GREAT. We should welcome that challenge. It’s like when you’re fighting the last boss in an arcade game that is totally overpowered to the point of cheating you out of your quarters. Do you stop? No, you put even more quarters in because that’s what games do to you…you want to win. This is what a few of us are talking about, when we say let’s embrace the bots as part of the game mechanics rather than fight an endless, uphilll battle.
-
Dev testing. If devs of any idea they want to test out, maybe they can use these spillover events to test them out. Test their servers, look for bugs. Try new things out with the community actively involved and providing feedback.
-
Encourage more collaboration and team building…Well run guilds and active managers will be rewarded.
-
PVP will facilitate the in-game social aspects. No one uses the chat much…cause there’s no one to talk to. I suspect that will change during this heart shooting spillover events.
-
Exposure to what’s happening in the gotchiverse. We need eyes on the space. You never see anyone wandering the gotchiverse. All these decorations and built up parcels are left unseen. We’re going to nft displays in a month and there’s going to be very few people looking at them…Well during these spillover events, people will be running around and able to take in and observe the detailed environments, displays, and art. We don’t want to turn into decentraland. An empty wasteland of beautiful NFT art that no one bothers to look at…
-
Finally, should not be dev intensive? A big reason why i’m so enamored with this idea is that it seems the coding infrastructure for this is already in place. My sense of time was off, i thought we were shooting hearts at each other as early as March of this year but it turns out we actually were playing a version of this in DECEMBER of last year. Yes it was laggy. But it was still a blast. 9 months later it seems like it may be possible to have a non-laggy version of heart shooting in one district for a few hours a week initially? I have no idea how difficult it would be to figure out the mechanics of setting up the heart purchasing system, whether payment is through glitter, tickets, or alchemica, but this idea seems the most realistic one that will not overly tax the core team from their other work including building the real PVP game with wearables and creating the grid. If that game isn’t coming out for several months, a reasonable amount of dev energy to get heart shooting pvp seems worth it to keep the community engaged and possibly work out another sink for gltr/alchemical. It seems like time well worth spent for the all reasons above.
So let’s do this?