Hi there!
I’m Romuald, CEO of BetSwirl.
We’d like to share a proposition and get the community’s voice, feedback and opinions.
Summary
Use gaming to add a revenue stream on top of another $GHST utility.
Abstract
Listing $GHST on BetSwirl would allow $GHST holders to try their luck on the games. On each won bet, part of the house edge would be distributed to benefit the Aavegotchi tokenomics (burn, boost farm APR, airdrop…).
Overview
Aavegotchi would deposit an amount of $GHST on the bankroll, being owner of it: deposit, withdraw, risk rate, house edge harvesting, Chainlink VRF v2 subscription owner, Chainlink Keepers to automate the house edge harvest. With a bankroll of 10k$ worth of GHST, the max payout (bet amount + profit) at a 2% risk (based on our simulation there’s unlikely of bankrupt at this risk), would be 200$ per bet, which means a revenue for Aavegotchi of 3.5$ worth of GHST (considering 50% house edge for Aavegotchi).
Aavegotchi to configure the min bet amount on each games.
Aavegotchi would receive an income based on the volume of won bets, that could be used to burn, boost pool APR, transfer to your treasury, or your idea?
Motivation
People like to play and try new games, even if the house has the edge (we’ll add skilled and PVP games in the future) on the current BetSwirl’s games (Dice and Coin Toss) on the long run, it adds a utility to each token.
This is a cool idea, I think you should keep tabs on the Gotchiverse as we plan to use SDKs to allow players and paartners to create their own experiences on their own lands within the verse. Once the SDK template is ready to go you could deploy a BetSwirl minigame, Any gotchi could float up to your land and start playing!
So far it’s just an idea, but I think you will have much better luck in starting a minigame than in trying to get a GHST deposit.
Hopefully soon our Aarcade Taask Force will be up and running and by then you could maybe work with the to get a minigame started!
That SDK discussion, is us trying to onboard ourselves, ser
Lead Devs need to know what the SDK should include, to make it most useful for the community and for outsiders to add content and utility to the Gotchiverse. If you could add your two cents, on what implementation might be most helpful to you, it would move it along in a positive direction.
What would need to be in the SDK, to have caused you to not even make this post? You just would have used the SDK and there would be a Casino in the game right now, if there was an SDK that had what feature?
I was more requesting a general overview, because initially we didn’t know about the SDK, and we wanted to integrate the Gotchiverse’s components into our games (GHST for betting, or holding an NFT to get additional benefit on the games).
However, we’re definitely interested to build other gameplay within the Gotchiverse. For that I need to ramp-up on Aavegotchi to understand the eco-system first. Hence I asked if someone (team or community) could provide us a short demo session.