UPDATED 7th April 2023 (ironing oput concepts, seed economy, plants gameplay, love component, and thinking what is fun. Merged visions of Artcore and Rikige together)
UPDATED 3rd April 2023 (ideas by Rikige and ArtCore)
“Botanica” update introduces several new gameplay loops into ecosystem, introducing Botanica into the game.
What boxes does this check:
• New meaningful gameplay loops
• Utility for all parcels sizes
• Alchemica sink
• GLTR sinks
• Metaverse feature – reason to group up in gotchiverse
• Geode and schematics gameplay loops
• New skill
• Carbon credit / emission permits / REFI
• and more
Chapters:
- What is Botanica?
- New installation - Garden
- Garden gameplay
- Garden tile quality (level) and connection to gameplay
- Seeds economy
- Tree gameplay
- Gardening skill
- Possibilities to connect future content, other gameplay loops
- What are FUN gameplay features?
- What needs to be developed?
1. What is Botanica?
Botanica is trees, plants, herbs, fruit, everything that grows.
You grow “Botanica” with Garden UI, which is provided by Garden tile . Once Botanica is grown, you could harvest it. After you harvest it, you could trade it on the market, plant it on the parcel or use it as a resource. Once planted on the parcel, you cannot move it and unequiping destroys it. If you use botanica as resource, it also destroys it.
Trees are important part of gotchiverse world. All of the life depends on them. Love your trees, spread your love and your Forests will always stay healthy, and reward you, when the time has come…
-
You grow trees , which are typically 2x2 (mosaic size) installations. There could be more sizes of trees. Rare trees could be bigger, like 4x4. We are gotchiverse, we don’t need to stick with green trees only. More in “Tree gameplay”
-
You grow plants. Plants are typically 1x1 size. Plants are herbs / berries / veggies / fruit. Once harvested, you could trade them, plant them on parcel, or use it in potions recipes as a resource.
2. New installation - Garden:
If parcel has at least 1 “Garden tile”, you have access to “Garden UI”. “Garden UI” is displayed by clicking on any “Garden tile” (similar as when you click on aaltar, you get channeling / reservoir UI)
“Garden” – 8x8 size tile / installation. Each Garden tile, gives you 1 growing slot in Garden UI. You can have up to 8 garden tiles on 1 parcel (needs data projection on this, nothing set in stone). If you have humble parcel, you can place only 1 Garden tile, and no option put anything else there. On Reasonable you can put from 1 to 4 Garden tiles, on Spacious you are able to place maximum number of Garden tiles that is allowed.
To Craft Garden tile, it costs Alchemica. You build them same way as harvesters. Level 1 is crafted with just alchemica, ready to be placed on parcel.
To “Upgrade” Garden tile, you need alchemica + optional GLTR (more info in “Garden tile level” chapter).
You can move you garden tiles on parcel, but unequeping destroys it, same as harvesters.
You would have at least couple of “garden tile” art you can choose from, where if you connect these “garden tiles” next to each other, or in other formation, it is aestetic pleasant to look (MIX and MATCH style)
3. Garden gameplay:
Introducing Garden UI – clicking on garden tile, opens Gardening UI for your parcel
You grow botanica in growing slots. Each growing slot has rarity. Amount of “growing slots” depends on amount of garden tiles you have on the parcel. Rarity of growing slot is decided by level of garden tiles you have on the parcel.
You see what is being grown in growing slots and what harvest time for particular botanica is.
If at least one harvest timer is finished, you can press “Harvest All button”… Once “harvest all” button is pressed, Botanica NFT is minted where timer was finished, and growing spot is emptied.
You could use “GLTR” button to speed up all growing slots. 1 GLTR will move harvest time on all growing slots by 1 polygon slot forward.
Introducing Growing slot UI:
Clicking on empty “Growing slot” opens “Growing slot UI”, where you choose what botanica you want to grow.
-
You need to pay alchemica price in order to start growing (Botanica needs fertilizer).
-
When “grow button” is pressed, seed is consumed / destroyed, alchemica is used, and you start to grow
-
Each botanica has its own harvest time (in polygon blocks). When you start growing, particular growing slot is filled and harvest timer starts.
-
Each botanica has “rarity” level (common, uncommon, rare, legendary, mythical, godlike). You can place botanica to the growing slot of the same rarity or lower.
-
Trees and plants are grown from “tree seeds”, and “plants seeds” respectively and you are always on the hunt for more seeds. More in “Seed economy”
-
**We are looking at genesis event, where first genesis cones will be distributed / airdropped to land owners / aavegotchi holder, possible some quest scenario, or reward **.
4. Garden tile quality (level) and connection to gameplay:
Each Garden tile on the parcels provides 1 growing slot to Garden UI
Level of Garden tile determines the rarity of growing slot it provides to the “Garden UI”. order to grow rarer botanica, you need higher level of Garden tile, so you need to upgrade you garden tiles in that matter.
Each Garden tile costs alchemica and build time. You can speed up upgrade same as with harvester, paying GLTR
Here is upgrade structure of Garden tile (you have 6 levels, as there is 6 rarities):
Level 1 Garden Tile = 1 Growing slot - Common
Level 2 Garden Tile = 1 Growing slot – Uncommon (could grow common / uncommon)
Level 3 Garden Tile = 1 Growing slot – Rare (could grow common / uncommon / rare)
Level 4 Garden Tile = 1 Growing slot – Legendary (could grow common / uncommon / rare / legendary)
Level 5 Garden Tile = 1 Growing slot – Mythical (could grow common / uncommon / rare / legendary / mythical)
Level 6 Garden Tile = 1 Growing slot – Godlike (could grow common / uncommon / rare / legendary / mythical / godlike)
-
Leveling Garden tile upgrade art of the tile as well.
-
Garden tile is not connected to aaltar level; you could upgrade your Garden tile max. level without prerequisite (Humble parcels love)
-
Example: You have reasonable parcel with 3 garden tiles.
1 garden tile - level 2
1 garden tile - level 4
1 garden tile – level 6
Your Garden UI has 3 growing slots: 1 Uncommon growing slots / 1 legendary growing slot / 1 godlike growing slot
5. Seeds economy:
Tree seeds are acquired from “Cones”. “Cone” is re-skinned “Geode”.
Plant seeds are acquired from “Pods”. “Pods” is re-skinned “Geode”.
Opening Cone or Pod makes VRF call (Geode VRF cost 0,0001 LINK, so miniscule price)…VRF call decides what seed you get and amount of seed you get, you have chance to receive 2 seeds, and maybe miniscule chance to get 3 seeds. At least 1 seed from Cone / Pod is always guaranteed.
Rarity of Cones / Pods decided what rarity of seed you can get, similar how geodes work:
- Common Cone / Pod
- Uncommon Cone / Pod
- Rare Cone / Pod
- Legendary Cone / Pod
- Mythical Cone / Pod
- Godlike Cone / Pod
How do I acquire Cones:
You receive Cones from planted trees (See Tree gameplay)
How do I acquire Pods:
You receive Pods from planted trees (See Tree gameplay)
Tree seeds, Plant seeds, Cones and Pods could also be traded on market.
6. Tree gameplay:
When trees are harvested from the garden (Saplings), you can plant them on your parcel. You cannot move them after planted, only option is to destroy them.
Planting Tree NFT (Sapling) on the parcel gives you tree gameplay, each tree having own Tree UI.
Maine aspect here is “Love criteria”, you need “love” to grow Trees, and they reward you for that . Love is Gotchi interaction with tree. Different Gotchis (Gotchi ID) must make interaction with tree in order to fill up its love meter a little and so we have reason to superchat parties on the parcel, events with tree hugging. Lets say you need 100 different gotchis to fill love meter on one tree…thas a lot work, throwing a superchar party is much better, than doing hundreds transaction by yourself.
Each tree has own love meter.
As love meter fill on each tree, it “unlocks” reward you:
-
Unlock ability to “Harvest Cone” from the tree. Each tree can only give 1 cone in its lifetime of the same rarity.
-
Unlock ability to “Harvest Pods”. Tree gives you in intervals ability to “Harvest Pods” of the same rarity. The intervals are shorter when you upgrade tree to older form.
-
Unlock ability to “Upgrade” tree for older form, you start as Sapling, and can upgrade to 4 other forms (young tree, adult tree, elder tree and ancient tree)
To upgrade tree for older form, love meter for the form has to be reached.
It takes alchemica to upgrade the tree and it takes time for it to reach older stage.
DAO will buy Carbon Credits from NORI. Smart contract will be built between DAO (Carbon credits treasure) and Gotchiverse contract for Tree NFTs. DAO will top up this contract with Carbon credit whenever contract is empty. Each upgrade to older form of a tree will burn some amount of carbon credits. We should have a nice dashboard where we see, how much “carbon” our forests in gotchiverse burned.
Young tree - take XY block to upgrade from Sampling
Adult tree - take XY block to upgrade from Young tree
Elder tree - take XY block to upgrade from Adult tree
Ancient tree - take XY block to upgrade from Elder tree
You cannot speed up this process with GLTR (See Gardening skill). It will take time to grow you tree to ancients. Each form has different, more awesome art.
Your “forest”, is proof to carbon sustainability and should make players proud, giving parcel prestige and value, which cannot be bought for money.
7. Gardening skill:
Gotchis have new skill “Gardening”, same as Gotchis have “Forging” skill.
Gotchi improve its skill based on how long it’s dedicated to “Gardening”. Let’s say 42000 polygon block = 1 Gardening skill. You need to fill whole 42000 polygon block to improve skill.
More gardening skill gotchi have, better “time saving” capability in gardening it provides when approved for the job. You can approve gotchi for job only if its not channeled, and it was not channeled at least 1 day before locking to job (to not be able to gamefy it).
You must choose how to use your gotchi, effectively reducing alchemica emmisions.
Available jobs with Botanica gameplay:
-
You approve Gotchi to gardening in Garden UI. Your harvest time will be going faster on all botanica in growing slots.
-
“Tree nursery” installation and job:
Simple 1x2, or 2x2 installation on the parcel. You approve gotchi for job at tree nursery. Your “Tree NFT” will upgrade faster, based on your gardening skill modifier. You improve your gardening skill while your gotchi works at tree nursery.
You are not able to borrow gotchi if staked for job. When gotchi is borrowed it applies same rules, and borrower could stake stake gotchi to job. When lend contract is finished “calling” back gotchi has “priority”…automatically unstaking.
I would love to see forging work the same, even forbid gotchi to do more than 1 job at a time. Gotchi owners should make a choice how they use gotchi. You can only forge if you gotchi is not channeled (and it was not channeled at least 1 day before, to not be able to gamify it)
8. Possibilities to connect future content, other gameplay loops:
• You could find seeds in Geodes, or as a loot in gotchiverse.
• Once districts / grid is open, there will be big demand from guilds / district hegemons to beautify roads, build parks, and so on. There is only so much land and capital to grow botanica.
• We could employ “wearables schematics” burn; you burn schematics, and receive Cone / Pod or seeds.
• Use case for tree nfts (saplings). We could use tree NFTs for defensive installations (ballista), or walls.
• Maybe find more utility for ancient trees (lets say have “Knowledge tree”, and in its ancient form, it could provide one time transfer of 30 XP, from one gotchi to another"… we could have a lot of utility in our trees)
9. What are FUN gameplay features?
Deciding how to use your parcel, you need space for garden tiles / trees
Deciding how to arrange garden tiles on your parcel
Choosing upgrade path for your garden tiles, so you would optimize your Garden UI, and looks.
Working Garden UI, optimizing your harvesting.
Seed economy
Opening Cones and Pods
Throwing superchat parties to hug trees
Love path in tree gameplay, ulocking your rewards
Upgrading your trees
Getting proud of your ancient forest though carbon credits usage
Going to your forest from time to time to harvest pods
Choosing how to use your gotchies with gardening skill
10. What needs to be developed:
• Smart contracts… we recycle a lot of what we already have, but still lots of work
• NFT minters
• Garden tile art (MIX and Match style) x 9 level of aestetics
• Trees art (a lot) for each rarity.
• Seed art
• Trees aging art
• Plants art
• UI art
• Plants implementation to potion
• All of the costs and number – data projection needed
• Gardening skill implementation
With Love Artcore and Rikige