Before you read this post, please ensure you’ve read how the Bounce Gate will work!
Boucne Gates are charged by burning GLTR, which allows players to teleport to the gate.
In addition to GLTR, Alchemica can also be spent to increase the Priority Points of the event, which will increase its ranking on the Event Leaderboard.
Why would you want to increase your ranking? Because UI real estate is limited, and events with high Priority will be displayed at the top of the list (good for advertising).
However,. we have determined that without some sort of decay mechanic, someone could grief the leaderboard by spending a large amount of Alchemica, essentially cementing their position at the top, unless someone spends more than them.
This isn’t really ideal, as the leaderboard will get stagnant quickly, so we would like to propose introducing a decay mechanic.
A couple ways we have discussed:
1 pt Decay per minute – Points would decay linearly, at a rate of 1 pt per minute
0.05% decay per minute – Points would decay on a curve, at a rate of -0.05% per minute
0.01% decay per minute – Points would decay on a curve, at a rate of -0.05% per minute
@letsgobankless has made a spreadsheet to show the % decay per minute model:
Overall, we’re looking for something that isn’t too punishing to large spenders, while still allowing us to maintain a dynamic leaderboard.
Would love to hear some opinions from the community on how you’d like to see this implemented (keeping in mind the limitations of onchain data!).
We have roughly one week to brainstorm before we’ll need to wrap up the contract and prepare for deployment.