This proposal is one of several I’m submitting as part of an Aavegotchi Revitalization Plan (“ARP”).
Problem: Going into Season 1, we’re losing interest from what I’ll call “low commitment” players who are unable to commit a sufficient amount of capital input to acquire expensive wearables or buy tons of raffle tickets at a chance of getting a wearable. These players were further dispirited by the recent Maal sale. Simply put, with no minigames out yet, folks who bought lower BRS gotchis are feeling like there’s not a place for them in the current meta, and this is being reflected in the decreasing gotchi prices. To many, the game is increasingly overwhelmingly “pay to play.”
ARP Goal: Without significant changes to the game’s current structure, how do we make people feel like they’re a part of the game even if they can’t afford expensive wearables? How do we increase the inherent value to gotchis and incentivize people to hold their gotchis?
Proposal: This proposal suggests that future distributions (XP distributions, wearable sales/raffles, and season-end GHST distribution) set aside a small amount of the distribution and randomly airdrop the item to a small number of aavegotchi-holding wallets (i.e., a wallet that is holding an aavegotchi). I propose the following:
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For every XP drop, whatever the amount of XP that’s being distributed will also be distributed to three unique Aavegotchi-holding wallets that otherwise would not have received the XP. This is obviously free to the DAO
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For every wearable-distribution, the following number of items are set aside and randomly airdropped: 1 godlike, 2 mythics, 5 legendaries, 10 rare, 10 uncommon, 10 common. This is also free to the DAO
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For the season-end GHST distribution, roughly 0.5% of the total GHST is set aside and airdropped to three Aavegotchi-holding wallets who finished outside the top 100 for that season. For this season, that would be a little less than 5,000 GHST being distributed, resulting in <2 GHST being taken away from each Aavegotchi who would be otherwise receiving GHST.
This means that an Aavegotchi essentially becomes a re-usable raffle ticket. Just by holding an Aavegotchi, users get a chance at receiving airdrops. I propose that wallets be weighted based on the number of Aavegotchis someone holds: so a wallet with 10 aavegotchis has a 10x chance of getting an airdrop. This is necessary because people can just create 10 wallets for their 10 gotchis. This seems to be an unavoidable consequence of the anonymous blockchain nature of wallets (i.e., how can we ensure that every user has an equal chance at an airdrop?).
This should be very easy to implement with a simple contract that notes the owner wallets of all gotchis, and using Chainlink VRF randomly distributes the airdrop.
Overall, I think this is a very easy to implement solution that would dramatically increase user participation and retention, and increase the inherent value of all Aavegotchis.
Would love to hear feedback!