Copied from discord:
I feel that the way this aging proposal has been inevitably associated with the H1 vs H2 BRS debate has both weakened and confused it.
Adding aging as a general concept/gotchi stat that could add flavor and utility in the Realm game has a lot of potential.
But the proposal links it purely to BRS boosting, which doesn’t open up further possibilities, and partially duplicates the XP/levelling mechanism. (As a developer, I’ve learned to be cautious about introducing complexity when there are existing features that can serve a similar purpose.)
The proposal itself outlines the algorithm for adding BRS in detail.
Goals: 1) to add an incentive to open portals earlier, 2) to counteract dilution i.e. what happens when we double the number of gotchis while limiting farming rewards to the same Top 5000.
Right now, BRS changes affect rarity farming and baazaar prices. We don’t have details of future utility of BRS in the Realm, and neither do we know how to value XP and kinship there (which themselves might turn out to be a sufficient H1 bonus).
Although the proposal only discusses the dilution effect, many people are thinking that this is a BRS ‘fix’/‘rebalance’ for high BRS gotchis, because the association has already been made and keeps being brought up. I haven’t yet seen any discussion on how it would affect the actual leaderboard though.
So I wanted to get an idea, especially as it looks like it’s happening regardless
As a very rough ‘back-of-the-envelope’ calc, by very simply adding +5 BRS to H1 gotchis in the leaderboard (this is a maximum buff which will be smaller in practice/over time), I found that there was negligible effect on the uber gotchis at the top of the leaderboard, and the largest effect on the borderline gotchis around the top-5000 cutoff. In other words, this will not be noticed by the top where the expensive wearables dominate, but it will be felt most by those just reaching for the scraps at the bottom.

"top5000": {
"h1": 2804,
"h2": 2196
},
"top5000WithAge": {
"h1": 2975,
"h2": 2025
},
Also, when looking at the overall dilution effect from adding the H1 gotchis (~2200 H2s taking the place of H1s) this ‘helps’ ~200 of these H1 gotchis at most. So it only partially and temporarily addresses it (whereas benefits from levels and kinship have potential to be much more effective).
Note again that this is a rough test to get a broad idea of the kind of changes that could be produced. It is not accurate for many reasons, including:
- Simple model of adding +5 BRS to all H1s. In practice, both H1 and H2 gotchis will have been ‘born’ at different times and have different boosts; also if the extra BRS needs to be explicitly claimed, not everyone will do that.
- Fantasma points out: “quite a few of the top BRS gotchi spawned from H2 are not equipped yet, or incompletely equipped. Also theres an established meta of sorts to only equip before snapshot.”
- this could definitely change things up a lot. I don’t have any bright ideas about how to account for it ahead of time though…