Aavegotchi is a game that should reward its most active users. The current form of kinship creation only exists through two avenues, 1) consumable potions, and 2) Daily Petting. They are both valid forms of keeping a Gotchi happy and healthy, but with most good ideas there have been some problems. Mainly this comes in the form of buying potions to inflate Kinship levels beyond that of petting Gotchis. I currently believe that rewarding the most active players is a good way to continue to differentiate users, mitigate some of the “pay to win” aspects of the game, and still have a functional, enjoyable game that includes other aspects like minigames and BRS. Below is a detailed example of how petting can be improved upon.
Pet your gotchi continuously for X time frame (no reduction in Kinship during this time frame), receive X amount greater in Kinship points opposed to the default 1 per pet. You could stagger this approach to incentivize and keep incentivizing people to continuously pet Gotchis while increasing or reducing the additional reward amount over time. This should be subject to much consideration from everyone active in this DAO. A simple example is listed below:
1 week continuously pet → .5 additional points/pet
1 month continuously pet → 1 additional points/pet
3 months continuously pet → 1.5 additional points/pet
Any thoughts Frens?