Oops! Sorry - I misunderstood and that’s probably because I don’t contribute enough to these conversations to know the whole vibe.
In that case, yeah, I do agree we need it locked in, but man… so many options!
I worry about eyec + eyes allowing players to see alchemica from further away / see it on sonar being OP… that would make Gotchis that don’t have that ability almost unplayable. Value would plummet overnight. Meteors would drop. The next Vitalik would rage quit and invent the next blockchain to topple ETH. This scares me.
As for lasers - it’s possible we could make them all the same strength, but lower rarity will require more charge time. Just another thought. That would keep them from being OP. And since you can’t increase the rarity, that would make sure people min/maxing wouldn’t feel cheated.
One option that I specifically liked was the “handling” modifier. Of course, in physics, handling is determined mostly by speed, so slowing down = better handling, but since we seem to have voted down speed differentials in gotchis (based on eh, speed), I think the idea was to use EYC rarity as a handling modifier? I kindof like this idea. it’s adding a lot of stuff onto EYC but… where else do we put it?
I do think that a handling modifier is important to a degree, first because it makes battle and travel more fun, but also because it makes gathering alchemica more challenging. Single taps to change trajectory is very 8Bit but also a little primitive as far as movement. I would personally vote to keep handling as a handicap/modifier in. It just doesn’t make sense that all gotchis move like dragonflies with perfect 90 degree turns… seems it should be more organic/chaotic. This is probably EXTRA bullsh*t on top of the other powers, but I thought I’d mention it… or forever hold my peace.
The map zoom is decent as a power as well, and doesn’t seem too OP for a power that increases with rarity, especially if we can lower these abilities if they do turn out OP.
But what @SlickBB was saying with EYS conferring more RPG type powers does have a lot of appeal, and would give the DAO something to do forever, as well as keep those Devs busy with each haunt…
It might even naturally delay haunts because we’d have to figure out what the hell each new collateral would do…
Maybe we should start with a snapshot that effectively asks:
“Do we want RPG style abilities for each collateral, a la Baldur’s Gate turn-based situations, or do we want real-time exploration/battle abilities (laser eyes & handling modifiers) with bonuses/weaknesses based on protocol compatibility?” or something to that effect, so that we can see what the vast majority of players want, before we go solidifying our ideas either way.