I completely agree.
#1 Wearables are already extremely overpowered compared to numericTraits (the random VRF stats of the Gotchi). Calculating ARS based on numericTraits would put a tiny bit more weight towards the Gotchi itself, compared to wearables.
#2 In the proposed calculation for FRS, BRS and ARS are added up. So by including wearable boni in the ARS calculation, wearables would end up boosting ARS and BRS at the same time.
#3 What is the purpose of ARS? Some people claim it would add this new layer of strategy to the game, so that you have to look at the ecosystem and what stats are âhotâ to boost your Gotchi in the right way. If you believe this, Iâd like you to think it through and give me a detailed example. Because I canât think of one. It seems to me that any way youâd implement ARS, it would always be the best strategy to boost your most extreme stats even further. Unless you are close to 50 (in which case ARS is insignificant anyway), you canât change which side of the bell-curve your traits are on. And due to the stats random nature, there isnât any stat that is inherently more often extreme than other stats in a significant way (disregarding the high / low discrepancy between Haunt 1 and 2, which doesnât matter for strategy as you canât change which side of the bell curve youâre on in a way that would have an impact on ARS).
E.g. looking at how many Gotchis have a mythical stat in their numericTraits:
NRG Pos: 6.19%
AGG Pos: 5.75%
SPK Pos: 5.59%
BRN Pos: 6.72%
EYES Pos: 6.24%
EYEC Pos: 5.12%
NRG Neg: 3.21%
AGG Neg: 3.25%
SPK Neg: 3.49%
BRN Neg: 3.42%
EYES Neg: 3.99%
EYEC Neg: 3.39%
The maximum difference between the mythical numericTraits percentages (on the same side of the bell curve) is 1.13% (1 ARS point).
And now with wearables and set boni (withSetsNumericTraits):
NRG Pos: 7.34%
AGG Pos: 7.17%
SPK Pos: 6.32%
BRN Pos: 6.85%
EYES Pos: 6.24%
EYEC Pos: 5.12%
NRG Neg: 3.52%
AGG Neg: 3.86%
SPK Neg: 3.89%
BRN Neg: 4.04%
EYES Neg: 3.99%
EYEC Neg: 3.39%
The maximum difference between the mythical withSetsNumericTraits percentages (on the same side of the bell curve) is 1.02% (1 ARS point).
While this is not a complete analysis of the outcome, it gives a pretty good indication that implementing ARS would not result in any strategic plays, but simply boost low trait Gotchis compared to high trait Gotchis; i.e. disproportionally benefit H2 holders. Furthermore, implementing ARS with wearables would result in an even greater benefits for owners of expensive wearables.
So after writing this, Iâm actually against wasting dev time on this altogether.
[EDIT:]
After some discussion in Discord and backreading the beginning of the thread, I realize that there are some more interesting proposals out there for implementing ARS. Iâd guess some of those would actually result in some significant changes to the ranking. Maybe some of those proposers could do some models or examples? If an ARS proposal would actually bring about some significant change in the ranking in a reasonably fair way, it could be a good idea afterall.