I want to spin this off into a separate discussion as I think we ought to avoid tangling this discussion with the implementation of ARS (which should be relatively orthogonal to this one). The idea was first mentioned by Bearded in the Implementing ARS in RF season 3 thread.
Currently, mythical traits are defined by a trait that is:
- Less than or equal to 1
- Greater than or equal to 98
The floated change would be to create a new godlike tier for extreme trait values.
Option A: Leave everything as-is. Mythical traits are the rarest and provide no additional value.
Option B: Introduce a godlike tier defined by traits less than X and greater than Y (would need some numbers run to settle on appropriate values for X and Y)
Option C: Provide a unique and separate bonus for traits above 99 and below 0. For example, 1 extra BRS for every point above 99 or below 0 a trait is. Moving NRG from 99 to 101 would provide a +4 BRS boost instead of +2.
What are people’s thoughts?