Hello frens! We have heard for many moons about the concept of ARS, or Absolute Rarity Score. This has led to rampant speculation by the community as to how this will impact future rarity farming seasons (where my low BRS crowd at??). If you’re not familiar with the concept, I highly suggest you check out the description on the wiki: https://wiki.aavegotchi.com/en/rarity-farming.
Absolute Rarity Score (ARS) is derived from the particular rarity of the Aavegotchi’s traits in the overall Aavegotchi ecosystem. For example, if a lot of players have trained their Aavegotchis to have highest Energy Level, then the ARS for high Energy Level - TURNT would be lower than that of lowest Energy Level - WASTED. ARS is calculated in terms of percentiles out of 100 for each of the Aavegotchi traits. So if 5% of all Aavegotchis possess a WASTED trait for example, then the WASTED trait will contribute to a total score of 95 to the Aavegotchi’s energy trait ARS.
The wiki clarifies that " The formula for ARS is not determined yet. As a result, the values in the ARS column in the above table are imaginary." Coderdan has previously suggested that if the community wants ARS implemented, we should submit the details for a Coreprop. Taking the hypothetical provided by Pixelcraft in the wiki and making some modifications, I suggest the following.
I propose that ARS be added in as a feature for rarity farming season 3. I know we just started season 2, but there are many details to be fleshed out and we need to give pixelcraft sufficient lead time to implement this without delaying other priority project. I am proposing that ARS can contribute a total theoretical additional 300 points to an aavegotchi’s BRS (the numbers laid out in the wiki imply that ARS could theoretically equal 600, which is the same as total BRS. This seems too high to me). For each trait of an Aavegotchi, at the time of the rarity farming snapshot a calculation will be made to determine what percentage of all Aavegotchis possess that trait. For each trait, I’m proposing that we have 10 tiers, rather than the 8 proposed by Pixelcraft, with the addition of a “Godlike” tier for traits that are greater than 99 or less than 0. Some gotchis have traits that are uniquely above/below mythical status, and should be recognized as such. So there will be Godlike Low, Mythical Low, Rare Low, Uncommon Low, Common Low, Common High, Uncommon High, Rare High, Mythical High, Godlike High. Based on the percentage of gotchis with that trait, the aavegotchi can be awarded a potential total of 50 points for that trait (6 traits * 50 points = 300 total possible points). So if a gotchi has -1 Aggression (Godlike low), and 1% of all gotchis have Godlike Low aggression, then the Aavegotchi is in the 99th percentile and would be awarded 49 points for his aggression. Lets look at an example (using made up numbers).
Tommy Gotchi
- NRG: common high - 76% of gotchis have this (24th percentile) => 12 points
- AGG: uncommon high - 55% of gotchis have this (44th percentile) => 22 points
- SPK: godlike high - 2% of gotchis have this (98th percentile) => 49 points
- BRN: rare high - 25% of gotchis have this (75th percentile) => 37 points
- EYEC: mythical low - 12% of gotchis have this (88th percentile) => 44 points
- EYES: uncommon low - 60% of gotchis have this (40th percentile) => 20 points
For each of the above, I’ve multiplied the percentile the trait is in by 50. So this gotchi would receive a total ARS score of 184 (12+22+49+37+44+20), which would be added to his Base Rarity Score to get his final rarity score.
The biggest question I see for community discussion is whether ARS should be based on the gotchi’s naked rarity score (his/her BRS), or based on that score in addition to the wearables equipped (the “modified base rarity score”)? In other words, should leveling up with XP be the only way to increase a gotchi’s ARS, or should the wearables also count?
My suggestion is that we use the modified rarity score. This will further reward players who skillfully select wearables that enhance their gotchis traits, rather than work against them, but I’d love to hear the community’s thoughts on that.
Any other pressing details we need to firm up?