There are currently no incentives for buying items and increasing a trait (e.g. energy, aggression) to the “mythical” category, which is any trait with a value of 0-2 (L) or 98-100 (H). I propose a modest change to add 25 BRS to an Aavegotchi that has 3 mythical traits, and 50 BRS to an Aavegotchi that has 4 mythical traits.
I believe that this change will give users with less funds a second chance to own a rare Aavegotchi, increase the demand for common, uncommon, and rare items in the Bazaar, and make the game less about buying items that are as expensive as possible and more about deliberate selection of an Aavegotchi with high potential. This will help democratize the game a bit.
At the same time, I don’t think this change will devalue mythical and godlike Aavegotchis. If you go to the Bazaar and look at Aavegotchis with base traits that are high enough to put them into the mythical category, very few of them have the potential to achieve 3, let alone 4 mythical traits without buying really expensive items. There are Aavegotchis with 4 mythical traits that aren’t in the godlike category though, and I don’t think that’s how it should be.