I also think the game should be less mechanized to avoid spawning more bots, and I think more challenges should be added, such as players losing everything after failing a PUBG: Battlegrounds challenge and then waiting for the next game. A game where only a few can make huge gains, attracting more challengers
loved this idea for gifting caartridges for player that hold Le altaart and Tiles only , they are holding those nft without any daily incentive , its fair enough to reward them with a smal little gift
as for gotchi owner and land owner ,or assets staked player , they already getting rewards daily , so if you would like to maintain low invitation rate , player that are already getting daily rewards should be avoived
I whole heartedly agree. The short term decline in alchemica prices should not deter us from achieving bigger goals. Having more game play in place, even very rudimental, would be great for many of us including true players in scholars especially those in guilds as well as random folks joining the fun. What about portion of the spill over sent to “arena” where folks fight for it. Even the fight is solely determined by randomization is totally fine to get started. Initial implementation of the traits can play a role. Alchemica can also be used to create consumable potions for arena use to increase the luck in the randomization.
gotchi owners (or guilds/vaults) are the ones with closest relation with renters
I spent a huge amount of time in the portuguese chat trying to find good people to play with
If gotchi owners dont get any invite, we will just have to battle for the minimum in the market because there will be so few renters and no leverage for us
I mean, if we hold the invites, we can make deals with people we invite to get decent deals for both parties while keeping the good players as best as possible.
i think gotchi owner get no invitation is just to avoid them to collaborating with botters lol
so basically the ones who hold the essence of the project are the ones who should not be trusted?
I guess let it all burn then…
yea it is because at the mean time , a lot of gotchi owner using bot , they rent out their gotchi to their own bot lol that is ridiculas , look at the price of alchamiica now
well…i can speak only from brazilian community
we have a lot of bots there and most of the other part are pure extractors, a few can be considered worthy of an invite.
the problem with alchemica price is lack of incentive regardless of bots… the bot makes it worse cause extract even more but I myself chose to purchase additional gotchis and land instead of upgrading the aaltar… imo spill should be even reduced to decrease the free lunch and incentivize people to buy land instead of only picking alchemica
advantage of having a land should be huge compared to only picking alchemica, which is not currently
aaltar level should reduce spill a lot and make it worthy to level
but back to bots…i could even give an invite to someone I thought it was a good player and uses bot, but definetly would be impossible to give to 10 bot accounts because I can chose anyone there better than any guild
I think you missed the part where we can track these. We’re going to find them and deal with them.
Pitchforks and all.
Channeling was never the point of land. It’s about 1/8th the utility of the land.
Merely getting rid of the bots will make everyone get a lot more alchemica and you will have scholars beating down your door for these invitations.
yes, i agree that channeling was not the point of the land
But it is already what we have for now, and would be even more if spill was reduced because not only the one channeling would get more, but in this would increase more proportionally as who only picks alchemica is getting even less.
I think it is a great entrance for newbies as humbles are the cheapest thing that can increase their earnings and I can feel in the community that for many is their goal, and we want them reinvesting in the project.
But I also agree that only with invite creating would improve bots a lot, but still think that gotchi owners could not be excluded as we have the closest relation with players who are going to rent
Hey Captain Dan!
Thank you for putting forward this proposal, it is definitely interesting and gave me a new angle of looking at the issues we are facing. I don’t think the problem is that we have too many players though, I believe the issue is that the use case for alchemica is currently far less than the inflation of the tokens. I believe simply limiting how many people are playing would not have the effect we are looking for… but in this vein here is a twist that might work to accomplish more involvement…
What if we lock the gotchiverse to ONLY Gotchi owners and Laandlords… then make cartridges a ‘soulbound’ NFT that is crafted by alchemica and sold in the baazar? This would drive demand for alchemica AND ghst, as well as make sure the players purchasing are invested since a caartridge would likely sell for much more than a 1 hr rental.
Love you gotchi gang!!
Also… it would probably be pretty easy to add some consumables that are crafted with alchemica… speed boosts, increased pick-up range, increased vision… etc. This would give people an edge in the current gameplay while also creating a burn mechanism for the alchemica
If Caartridges can be purchased with Alchemica then it opens them up to be an attack vector for bots. The botter would simply factor the cost of the Caartridge into his ROI calculation.
Also, forcing players to buy Caartridges would impose a significant cost on those looking to enter the Gotchiverse. I believe we should still try and maintain a free to play entry point for those new to the ecosystem. However, these players should be filtered through trusted community members before gaining access. That is the intention of the Caartridges being distributed via community members.
This is a misinterpretation. Nowhere are we saying that having too many players is a problem.
The first problem is that it’s far too easy for a botter to switch accounts after being banned and join the Gotchiverse used a borrowed Gotchi with a new account.
The second problem is that many players treat the Gotchiverse as just another P2E game and seek to extract as much value from it as quickly as possible. Even if we had many more items for them to craft, they wouldn’t craft them.
To reiterate, we are not looking for a solution for token prices. We have plenty of new crafting recipes that will be deployed over the coming months.
What we are trying to solve here is a form of decentralized identity (trust by proxy), without imposing any forms of traditional KYC on players.
As part of the overall distribution scheme, what do you think about taking a snapshot of existing whitelisted borrower addresses and applying certain filtering criteria (not a banned address, has connected to the gotchiverse a certain minimum number of times in a given period, whatever else seems appropriate) and distribute to those addresses a slightly altered variant of cartridge? These cartridges would be otherwise identical to the ones you’ve proposed, except they would be non-transferrable. For the purposes of Round 2, when a cartridge gets used to play, the holder of the associated whitelist would be considered the Patron.
This could be in addition to the one-time-transferable cartridges directly airdropped to people who meet other criteria (such as crafting a golden item)
I think that could be a pretty good idea. It would also be very useful if Guilds could share with us their scholar information (which I assume they’re keeping track of), to help us gauge how many active, verified scholars each Guild has.
This is why you’re the boss o7
Good luck and thank you for everything you do!
totally , user that picking up their hard earned alchemica would be more appreciated i believe , and they will keep upgrading their tower or other building , right now bots are just too annoying that made real time user doesnt have any advantage to spend whole day picking up alchemica .
need to protect our beloved user XXX bots
My first reaction is that this is a great idea. I’m just not too keen on the distribution method. I see a flaw in this idea:
“As the benefits to these items are both aesthetic (and not yield-driven), crafting them demonstrates one’s willingness to take the long view and bet on the success of the game, rather than seeking to extract yield in the short term.”
Using myself as an example, I am definitely a long view taker. I have invested a lot of time, own many assets and have crafted many tiles (no altars), the majority of which i will probably never place. A) because you cant remove them, B) i don’t really like the all gold look and C) I want to flip them later on. This doesn’t mean i believe in the project any less than someone flipping wearables or gotchis for example.
The idea makes sense, but it is too unfair to say “if you didn’t buy golden stuff last week then you don’t care about the long term success of the game.”
I don’t think there’s any good reason to limit ourselves to this distribution method either. I think it would be nice for the community to form a list of allocation methods, and then decide how many caartridges each allocation would get. Should be a low effort and trivial change to make as long as the allocation targets are easily queriable and not ambiguous.
Damn, I’m really liking this and definitely looking forward to more discussion in today’s hangout!