Summary
Itâs been a while since weâve seen a coreprop as tight as AGIP-53 and even though the Vaults final vote was the deciding factor it was plain to see that the remaining DAO vote was also close at 60/40 even before the vault vote came in.
This indicates to me that burning kinship in exchange for channeling was a great idea but that there are reservations the community still has such as:
- -4 kinship per channel being too aggressive to start with - there is potentially far reaching side effects not yet fully understood if implemented at -4 rate,
- Pixelcrafts dev time is sacred - we donât want to pressure PC into rushing out tokenomic altering mechanisms such as this when there are great battles and PVP that we would much rather see them working on for now,
- AGIP-49 only recently passed - the economic effects of this prop are arguably still not yet fully realized,
- There is no way to improve kinship other than petting and expensive kinship potions right now
Kinship Burn Updated Proposal
Kinship has the potential to be one of the most interesting and addictive on-chain game mechanics our gotchis have available. I would like to re-submit Yaniks proposal but with less aggressive kinship burn rate options:
- Option 1: Burn -2 kinship per channel
- Option 2: Burn -1 kinship per channel
- Option 3: Leave as-is
Option 1 would allow players to maintain their current gotchi kinship level and still channel as per normal.
Option 2 would allow players to increase gotchi kinship (albeit slower than non-channelers) and still channel as per normal
Please note: This proposal is less about providing a solution to our alchemica inflation and more about opening our protocol up to new ways of playing with kinship . The actual rate of kinship burn could be changed via future DAO votes.
End Goals & Benefits
Pixelcraft have previously hinted that kinship adjustment could be a future function implemented by whitelisted 3rd party applications. Implementing a small kinship burn mechanic starting with the gotchiverse channeling system opens the doors to this kind of mechanic.
But why would we want to allow kinship adjustment outside petting and existing potions? Because there are so many interesting interactions that it could generate! For example:
- It makes fantastic lore sense that if we do something to our gotchis that they donât like that their kinship should decrease. e.g:
- petting neglect,
- sending them into a dungeon unarmed,
- sending them naked to a gotchiverse dress up event,
- expending their energy channeling alchemica from the heavens
- Conversely, it also makes fantastic lore sense that if we do something our gotchis like their kinship should increase. e.g:
- Petting (whether manual or automated!)
- Feeding them a kinship potion
- Sending them to a massage parlour (but maybe over-pampering them could lose kinship!?)
- Sending them on a date with a compatible gotchi!
All these interactions are how I foresee turning our beloved gotchis into more than just yield generators. If it takes a huge amount of gamified effort to keep gotchisâ kinship high, then imagine how much more desirable they will be for new and old community members alike when theyâve been well loved.
Potential Risks or Unintended Consequences
- We use up too much Pixelcraft bandwidth
- Future rogue 3rd party whitelisted kinship adjustment operators could have bad intentions (these would have to be heavily vetted outside the Gotchiverse),
Timeline
This updated proposal is more about gauging the DAOâs position on kinship adjustment mechanics rather than trying to fix any current issues (e.g. tokenomics). As such, implementation of this proposal would be at the complete discretion of Pixelcraft as they see fit.
Summary
So what do you think? Is this a more conservative version of AGIP 53 worth exploring to unleash the addictive gameplay mechanic that could be kinship?
- Yes - Letâs raise this revised Sigprop
- No - Letâs leave the kinship mechanic alone for now