Rarity farming for Kinship and Experience is a great way to foster engagement from the player base. Indeed, the play to earn element provide a strong incentive for player to interact regularly with the game/community in order to compete for GHST rewards.
Given the slow and incremental nature of how Kinship and Experience is earned, it will be very hard for new players to earn anything from the game, because they will start so far behind.
The incentive to engage with the game will be greatly reduced for new players, because they will never be able to catch-up, and therefore might not engage as much as we wish them to.
Have a “season specific” leaderboard, where only the Experience and Kinship earned during the season is taken into account.
This will ensure a fair competition for all of the players, new and old, and maintain the incentive to engage with the game for all players. Also, this system rewards only active players, which in the long run is very positive in my opinion.
Drawback is that some players that have a lot of Kinship and Experience might not want to move to this system, because it is not in their personal interest.
One potential solution is to have both an “All time” and a “season specific” leaderboard, with rewards shared among both.
- Yes, we need season-specific leaderboards
- No, just one leaderboard is enough
- Something else (please comment)