Hi frens,
I recently saw a proposal on Snapshot regarding releasing the wearables at a different time to the launch. I think this is a great idea and I had some ideas on how to carry this a bit further and make the game even more enjoyable and give reason for more interaction.
What if instead of a mall where all of the items dropped at once we had a traveling cart (thinking of Stardew Valley here) which would arrive twice per week and sell a random amount of each season’s wares? The mechanics would look something like this:
Twice weekly traveling cart.
ex: The cart would arrive every Tuesday and Saturday at 12:00 and 0:00 UTC respectively.
The exact moment of the cart’s arrival would be random within the hour, and there would be an announcement made in Discord saying the cart is arriving into the station in 5 minutes.
The stock of the cart would be random. The quantity of each item remains the same, but you don’t have the full1000, 500, 250 etc all at once but instead 148, 53, and 21 (TBD by LINK random number). The total count wouldn’t actually change but instead be spread out across multiple cart arrivals. The godlikes and mythicals would seem even rarer as you don’t know when they would arrive.
The actual nitty gritty of the mechanics could be ironed out, but the overall idea would create a smoother game flow. Rather than so much intensity all at once during the haunt, you have reason to come back time and time again.
This would reward the players more who want to actually play the game.
It would also give new arrivals something to do rather than stare at a bunch of emptiness across the space.
It would create a more dynamic bazaar too as even some of the uncommon/rare items could first arrive with a very limited stock. Players who really want the items NOW would pay the premium.
It would prevent whales from mass-buying everything only to flip on bazaar. If they want to buy the items, they gotta play and check the carts when they arrive.
I don’t know if it’s already implemented, but I also suggest limiting the number of each item you can buy in a tx. Don’t need one person buying 100 of something in one go.
There’s a lot to explore here on how to make the item dispersement more “game-like” and less token-launch like. Let’s have a discussion and unpack this more.