Rookie boards ended up being extremely controversial because of double dipping, kinship tiebreakers, etc. In the end, a very few benefitted from the majority rookie of rewards pools that were supposed to be a boon for newbies.
I don’t see how we wouldn’t fall into the same kind of implementation trap, when aarcade, ambassador rewards, xp event schedule, and many other things are far from final or understood or accessible to the greater community at large. It is not pro-growth at all when you have exploitable avenues to the top of the leaderboards by a select few, under the guise of doing it for the newbies.
If our ambassadors, indie game devs etc need more funding, there are many avenues such as AGIP3 & treasury that should be funding such things. Some of the most active content creators perhaps should be in Pixelcraft’s payroll… my point is RF shouldn’t be the place to reward special interests or niche segments. RF should be pure in its implementation as per the white paper, and not seen as the pool from where to reward “volunteer” work.
I don’t have anything against rewarding these volunteers, I just don’t think RF is the proper source and especially not when sold as a benefit for rookies, as we all know rookies actually accumulate less XP and kinship in delta terms than knowledgeable users.
Will you specify which polygon address the 1.5 mil is coming out of? I wasn’t tracking on why it’s only funded up to 1.4 mil. Won’t rewards come from the RF address that receives a cut from baazaar sales?
I realize this won’t be popular with those who have put in the time and effort to create a Gotchi petting service(which i think is a great service) or have setup their autopetting scripts, but 20% seems very high for the Kinship category. While it is interactive for those who pet manually, the reality is this is no longer a reward that encourages new participants at the lower end of the income level. As it’s currently designed, no new player really has a chance to ever catch up in the leaderboard or compete in this category. While I’m not proposing we completely eliminate it at this time(especially not without utility for Alchemica Channeling yet), to encourage new members into the Gotchi family that 10% would be better served either in BRS or as a new category encouraging Gotchi holders of the entry class. I’m not saying it’s the Delta XP option, though i don’t think it’s a bad idea.
Just kicking around ideas, but how about 10% to Gotchis with the lowest BRS? I don’t hold any low enough to likely even see a single GHST, but those are typically the entry level Gotchis on the Market. I would also suggest changing the weights so it’s not so payout heavy for the 1st few places - allowing more GHST to distribute further down the ranks. We are not talking about a tremendous amount of the pool(10%; 150k GHST) but it could be meaningful to those with only a Gotchi or two that haven’t experienced any GHST in their pocket to date and can’t compete in the BRS competition. Assuming the weights are reduced, this also wouldn’t be so attractive of a competition that it detracts from people buying wearables and going for BRS. That said, someone with only a single low BRS gotchi might even be compelled to outfit a Common item that sends their BRS down in the category, so it’s not necessarily a reward category that deters wearables buying, in fact could be a reason for buying common and uncommon items.
I guess I just don’t agree with your facts. Most gotchis are not pet by a service, new players can catch up (or pay for a gotchi with high kinship) because a dedicated human does beat a bot, or at least can compete with a bot. And many smaller players do make a significant amount thru kinship.
Decreasing or eliminating rewards for kinship would be such a rug to the people who dedicated so much time and money to that strategy. You want to take from the most genuinely competitive part of the project so far and use it to contradict the idea of BRS (without implementing ARS in any other way)?
Thanks for the feedback, I do like the idea of trying an ARS RF rewards category too, but for the sake of not making the post any longer I stopped there. I probably should clarify a couple things though:
I didn’t really state any facts above and definitely not that “most gotchis are pet by a service”. I don’t have that data, but if someone did it would be interesting to see.
My assumptions about new players being able to compete for Kinship and their lack of incentives was referring to “new participants at the lower end of the income level”, not new players that have money to buy their way into competition. The point was really around finding ways to engage and encourage players without lots of GHST.
The low BRS thing was simply to get some discussion going around some alternative ideas. Definitely not convinced myself it’s a great approach, but hoping to hear some others.
thanks Moon. I wasn’t thinking when i looked at the RF contract initially, was thinking 1.5 mil dollars worth of GHST and not 1.5 mil GHST. I’m tracking now. ty
You totally nailed it. I think that in order to achieve your ideal version, it might be interesting to think about separating the various contributions into different segments ie: Community outreach boards/game dev boards/etc, and by designating pools for them and removing from RF altogether. But then you have to wonder how this will be handled during the various stages of the Metamorphosis of the Aavegotchi DAO. We have taken some measures to fix it with the new iteration of the revamped Ambassador system(whether its successful/and or the final iteration, TBD.
delta on kinship and xp would encourage new activity and participation, more reward for rarity as it’s what makes the aavegotchi market (without enough reward, price of wearables & gotchis will fall), and 10% for a gotchiverse metric to encourage playing it.
While I also liked the idea before, I think there’s a case to be made for completely separating Rarity Farming and Gotchiverse / REALM rewards. Both things have their own respective reward pools and mechanics that could be awkward if thrown together. Also if SZN3 were to happen before the release of the Gotchiverse we’d have to use an alternative method anyways.
The proposed schedule sounds great! The extension of the rewards up to the top 7.5k players is a key change, it will give a chance for many more people to obtain rarity farming rewards. In addition, this would also add utility and value to common/uncommon items, the few extra BRS points may be enough to get a decent gotchi into the leaderboard, which at the moment has a pretty steep cut-off (+532BRS)
This would double down on the rookie kinship and rookie xp boards experiment where kinship rank 1 was shared by over 200 gotchis and tie breaking depended purely on potion drinking or sacrificing.
These were failed experiences because delta kinship does not work in the slightest with how very little tie-breakers we have in a season, and how absurdly whale-oriented the tie breaks are, while frontloading all the leftovers to the BRS board and a yet-to-be-created board which has close to 5m GHST in funding waiting to be used as is in the realm sales contract.
After thinking on it more, I fully support your initial proposal and would love to see the formal signal prop submitted. We will be able to develop and reward engagement metrics upon realm release. Until then, let’s continue the fun we’ve been having for the last year, explore the new DeFi RPG wearable meta, and bring on some GHST stimmies to provide some much needed liquidity.
How does,
60% RF
30% XP
10% Kinship sound? It seems silly we’d be deflating where most users/effective community engagement come to participate. The XP meets have been substantial in keeping and attracting users as fas as I know. We always have good turnout.
XP - not only about eating gotchis, but also free drops from the team to the ambas.
XP goes to ambasadors easy, so not really a point of showing your interest in game.
Kin ship keepers r good, but auto-pet(thnx god, it’s saving my life!) yeah doing it for you, but you also paying for it, and you cared about it.
I’m still ok with original prop, but my gotchis moved lower in brs, cuz of h2, eh oh ah ugh. Regrading to “fair” brs competition, nah, h1 bug vs h2 pump whatever it silenced, not agree that it’s balanced. most of places on leaderboard now is after h2.
65 brs, 25 kin, 15 xp mb? everyone got a cookie sliced of brs
But i still think that original prop with 70-20-10 is fine, cuz brs + wearables is an investments that you expect to pay it back. + about kinship, i still remember how i was waking up or going out of the bizz to basically pet gotchis 1 after another, yeah without knowing of pet all yet and etc. So it’s cool to keep it OriGinal
My smol brain recalls three controversies from the 1st RF event that linger in different forms today that are being discussed here.
1.) 500 XP drop early gotchi supporters received. The issue IMO is XP has never been given out so generously again - there remains a gap between people who received the 500XP and the rest of the gotchis. Angel investors vs early adopters. We saw the leaderboard of SZN2 full of Angel investors who sacrificed Haunt 1 gotchis to win Haunt 2 rewards. I do not see how SZN 3 would be different currently.
2.) Hidden ‘Pet All’ button that many users were not aware of. Issue has evolved on what to do with petting services ties Coders vs noobs.
3.) Potions were OP. As a noob i was excited to see 7 of my gotchis in the top 100 without knowing about the hidden pet all button but by the time the 1st snapshot was taken, the majority of SZN1 RF top 100 kinship were potion drinkers. I still do not want to see more potions added. Whales vs minnows.
Hoping a refresher about SZN1 will help the galaxy brains here see the best solutions.
Just want to correct one part of #3: I had 3 gotchis in the top 100 kinship with only manual petting. And I know of a few others as well. It did take multiple alarms and waking up in the middle of the night for months to do it.