I believe there are a few ideas floating around about this. PVP ideas have an easy Alchemica to spell mechanism. This is a good way to have pvp skills introduced, like there should be a fireball spell version for FUD/FOMO/ALPHA/KEK, each could do different status effects or their damage could according to their value where KEK would be the most powerful. It’s obvious Alchemica was meant for building, while GLTR was meant to be used to increase quality of utility. So some people talk about map hopping and paying in Alchemica, but that’s a utility, you should pay with GLTR instead.
Again I’ll reiterate that the biggest use for Alchemica is building, so maybe there needs to be more buildings that do different functions to garner interest. Those functions may be boosted using GLTR. This is at least my approach to this topic.
Like Alchemica and GLTR in general, they have predefined functions for their use. To make them more valuable, we just need to create more scenarios for those functions. I look closely at the minigame side of the game, however I recognize a lot of unintegrated functions, everything needs to somehow be accessed by the Gotchiverse.
So someone may want to have buildings you can enter, or be able to make an arcade cabinet, and if you designed the game, that’s what you put in the cabinet. The reason this may be more preferable to going to the mini games page is I’m anticipating a day where there’s too many games to show, and have to be listed. Ultimate exposure would be having a dev place arcade cabinets on their land, a slave version of the game could be played for GLTR, and someone could even purchase the game.
Also what I mean by adding utility is more functions for ease of players. Rich players will pay in GLTR to map hop, poor players will walk, hopefully they will become rich and stake their GLTR as eventually many people will utilize their GLTR every time a new utility is added. Their could be in game items to empower players with abilities that bots have to take power away from bots. You could let bots do their thing and use a webcrawler to view map information at a large radius, or you could also have an available compass-like item that shows you the nearest Alchemica so they will indirectly compete with bots without knowing it.
So now you have two people with the ability to “cheat” as it’s considered right now, now there’s sales revenue for compasses, and it creates a competition between players w/ compasses vs. bots. This will drive down bot revenue. Players are more than likely to HODL, or rather hold more than a bot whose player probably sells immediately and moves the money for obscurity. GLTR could be used to boost the radius. Upgrade with Alchemica, expedite upgrade with GLTR.