FIREWORKS
TLDR: Set of ideas how to bring fireworks into gotchiverse as a new gameplay feature, alchemica sink and metaverse fun with impact on gotchinomy.
It is brewing in my head for sometime now. Most ideal implementation would have to be chosen by PC team, as this will eat development time. I feel like pixalated fireworks are perfect fit for gotchiverse lorewise.
My Fireworks idea would provide:
- New gameplay mechanic
- Reason to gather, chat and meet in metaverse / players parcels
- Alchemica sink
- New avenues for gotchinomy
There is SIMPLE VERSION and COMPLEX VERSION. Ideas from each version could be combined.
The FIREWORK itself would consints of “craft part”, “launch part” and “blast part”
- SIMPLE VERSION
A. Craft part:
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there is “firework installation” that could player craft on parcel.
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firework instalation could be upgraded to level 9. Maximum level is tied to Lodge / something else (for example, your Lodge is level 5, so max level of firework installation would be 5 on that parcel)
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leveling up the firework installation would have multiple benefits,l. You wish to be able to get level 9.
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firework installlation would provide user interface for crafting a firework (think of it as building a firework rocket in real life). If your land has installation, firework UI would be available to you while standing on parcel.
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crafting UI would consists of rows and columns. Row is number of “rounds” firework would have during “blast part”. Column is “effect” firework “round” would contain. Each effect has visualisation during blast part (pixaleted firework effect).
To imagine, lets say i have lvl 5 firework installation. This let me “craft” something like this:
Round 1: effect 1, effect 5, effect 1, effect 5, effect 2, effect 2
Round 2: effect 2, effect 2, effect 3, effect 4, effect 7, effect 4
Round 3: effect 1, effect 8, effect 8, effect 8, effect 1
Round 4: effect 2, effect 2, effect 8, effect 8, effect 8
Round 5: effect 10, effect 10, effect 10, effect 10, effect 5
- Each firework installation level would provide / unlocks:
More rounds your firework could have (each level +1 round)
More effect you could put into round (lvl 1-3 lets you put 3 effect each round, lvl 4-6 lets you put 6 effect each round level 7-9 lets you put 9 effect each round)
Each installation level unlocks more visual effects to choose from ( lets say each level unlock 5 visual effects, so in total we need to create 5x9 (45) visual effects) . Level 1 is simple effects like ordinary “rocket”, level 9 is like dragon from Bilbo Baggins birthday party 
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each visual effect has alchemica cost associated with it.
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when you fill the “craft UI”, than you have to lock your firework. It is on chain transaction, you pay alchemica based on the visual effect you put into it. Obviously more complex effects you have, more you pay.
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when you decide you want to have different firework, you will have to pay new cost again as you lock different setup.
B. Launch part
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after you have firework locked, you could launch it (imagine that in step “A. Craft” you build a rocket and in this step you are blowing rocket to the sky)
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in order to launch firework you have to pay alchemica again (as channeling) … the amount of alchemica is based on number of rounds your firework has. We need this so people wouldnt spam firework all the time, it should be special :).
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the firework show will be centered around position of your fireworks installation
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after channeling firework, the show start - “Blast”
C. Blast part
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the show will be visible on the screen with 0% zoom and center is firework instalation…so best is to stand around firework installation in order to see every effect on your screen.
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the firework goes off in rounds.Round is that all effects will blow on the screen at the same time on random locations. Each round is like 4 seconds, so the biggest firework show will be like 36 second (lvl 9 has 9 rounds possible)
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it is good topic for metaverse chat / you could lure people to your parcel.
Implementation challanges:
- maybe only one firework in district could be fired at the same time because of load on servers. So you “ craft” firework in your installation but “launch” would come from dedicated launching pad somewhere in district…
- COMPLEX version
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you would unlock also colors with instalation level, so you combine visual effect + color to the slot
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some sound integration would be cool.
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you would craft fireworks as NFTs with “times to use”. You could sell these NFTs on market. There would be new job “firework craftsmen”… to craft level 9 installation would be super expensive. “ Launch” would come from decoration (launching pad) or dedicated spot on the map / district.
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fireworks could be lauched / build only in citaadel… parcels in citadel would have bigger metaverse value even after ACT 1. People from outside the gane would like to visit in order to see most beautiful fireworks.
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you could find new visual effect in dungeons and so on…not just from leveling firework instalation.
Quite extensive, hopefully make sense. I personally would love to see some fireworks in the gotchiverse 
Yours, Rikige.