Game seems interesting, but how long will this take to develop if given 1 million dollars? I’m sure if we decided this route it could be something special, however I don’t know if we can develop this in time and market it before the next bull cycle comes and goes. Is there something that we can do you think that can be built instant and keep players interested?
Do I have a suggestion? Yes, I do but again I only have the idea and I don’t know how to build it. But let me tell you about a game I really enjoyed and I really hoped when I got p2e it would be something similar. First, I must give a glimpse of some of the things I used to do in the past to help understand.
I used to put in lots of volume in Fanduel and Draftkings when they first started. For those who don’t know what that is, its basically you pay an entre fee and you build a daily sports team with a budget and if that team does better than most of the field you win money more than the entry fee. So basically to be good at it, you have to be sharp with numbers and understand the sport and where to find value, there is more to it but that is pretty much the basis of it. As time went on more data was given and people begin to understand game theory much more and applied it making it harder as time went by to win. But from all of it, there was a model which I think we could use and pretty fun and I believe sustainable if we tweak some of the numbers. Well, okay go ahead, tell us already?
The game i think we could develop and be successful at is 50/50 contest. What is that? It’s where say we have 100 entries, and 50 of the users win, and the other 50 lose? So if we said let the 50/50 contest be 1 ghst entry, this could be the minimum but can have larger buy ins for players who want to play bigger. We could also have it where the lower the contest buy ins we can set that the experience level can’t be high skilled from data? Anyhow, if there 100 people enter, 1 ghst per person. 50 will win somewhere between 1.9 ghst and 2 ghst. 50 people will lose 1 ghst and Dao would earn a take somewhere between 3 to 10%. I believe fanduel and draftkings take 10% fee but I feel that is quite high. That sounds great, Cryptogreen but what game shall we play?
I would like to see arena or stages of places aavegotchis could fight, where they battle each other 50 people vs 50 people. You can have one team win after all 50 from the same team loses or you can have a time limit, whoever has more aavegotchis on a team alive will win the battle. Furthermore, there needs to be lots of different arenas built and they should be choose randomly after 100 people have joined. And also a random wheel on what weapons are traits are heightened for the battle. So each game will be random chosen arena with random chosen traits that are advantageous in that field. Anyhow that would be my idea on how to build something much faster and cheaper and a model that has been successful from fanduel, and draftkings. What are some thoughts on this? Is it even possible to build something like this rather quickly? Like before bull market comes and goes?