Liquidity, Volatility, Inflation -
the market for ERC1155s is in fletchling-state in general.
The GotchiVerse has its own instantiation of this market.
The different stakeholders – and we as a part of them – constitute „the FED“ of this market, so to speak. (If a Gotchi with the name „Alan Greenspan“ should emerge, I would nominate him as the Chairman instantly…)
Together we are trying to reason about and come up with optimal conditions for growth. (I fathom „growth“ as a target is almost general consensus.)
Growth means inflation. So, what we are talking about here, is the „rate of inflation“ for our ERC1155-market aka Gotchi-Wearables and furthermore the means of impacting „the rate of the rate of inflation“.
We are gradually coming up with metrics for optimizing the path to reach the target:
its awesomelly cool, that you already came up with one. (We could/should certainly think of others, maybe this metric will emerge as THE key-metric, maybe it will be accompanied by other metrics.)
I guess by juggling some numbers and pondering our preception/description of these numbers, we can get a feel for our aim:
right now we are at 7164 acquired portals -
Diamond (0x86935F11C86623deC8a25696E1C19a8659CbF95d) - Mainnet Explorer -
or 5827 Gotchis - Aavegotchi leaderboard -
taking the number of 50841 wearbles
thats 7.1 wearables/sold portal
or 8.7 wearables/summoned Gotchi
„no need for cladding“ - oh yeah, there are some Gotchis that really look cladded
„not everyone is interested in clothing all their Gotchis“ - thats a good point: it translates for me into: „not everybody will be interested in full-tilt BRS/ARS-farming“ - but we could ask ourselves, if its not the case, that we really want to be (almost) everybody to be heavily invested in it, right?
Fren pointed out:
„incentivizing people to switch clothes“ and „ensuring a nicely flowing wearable economy“ -
I assume for myself, that I will want to switch between wearables for ARS-farming…
taking into consideration what the Wiki says:
“That said, the rarity level of a single Aavegotchi is dynamic and will change over time, as the distribution of traits and wearables in the Aavegotchi universe changes. In other words, it isn’t enough to simply max out a particular trait in your Aavegotchi. You also have to consider the actions of other players. For instance, if too many players try to grind it out for a war-like gotchi with high aggression scores, this trait becomes less rare, and your Aavegotchi’s rarity level goes down.”
As the Wiki states, there will be a certain dynamic, and an engaged player will want to flexibly react to the dynamics.
The analogy that comes to my mind right now, is a soccer-team(or whatever other team-sport) where a certain number of players are always „on the bench“ during the game – additionally, the team consists of a „cadre“, which can be at times double the size of the active equipe.
I havent watched it that closely, but it seems to me that most wearables are trading above the Mall-price at the moment?
I think, that it is in the interest of those interested in these aspects of the game:
that both – buyers and sellers – find a lively market,
that the players/farmers have the menas they need to enjoy the game and explore its possibilities,
that the market itself is able to adapt to emerging phenomena (tides of user-adoption, discovery of new mechanics, ….)
You mentioned the update to award 5000 top Gotchis – thats a major expansion in my view and a really great positive signal.
we now have 8 item-slots and currently 8.7 wearables/summoned Gotchi
the ratio-number will decrease until friday and then go slightly up (Mall-drop) and than again decrease steadily until the next drop/raffle.
To come back to explain my choice of the options you have given:
as of now -I want flexibility regarding the number of wearables and flixibility in rarity-ratios.
I guess bigger reconsideration on my part will come in season 2… of course, these are just some early and preliminary musings and its highly probable (if not certain ) I am missing some key facts at this point
Anyway, thanks for inspiration, great topic to think about!