I know a lot of the gotchigang members are excited and keen on brain storming gameplay mechanics of gotchiverse. So I’m happy to kick off some chatter tied to recent curve discussions as well, involving making BRS more relevant in gotchiverse. It’s a long post so if you just want to read the suggested gameplay mechanic idea(s) go to My Proposed Path to Forward with regards to scaling BRS into gotchiverse.
Snapshot of Current Situation
I’m gladly reading through the discussions happening around post-curve era of Aavegotchi. One of the current investor concerns stems from illiquid assets like gotchis and what holding aavegotchi assets brings for future in comparison to just holding $GHST token.
Obviously an improved and dynamic RF for several seasons is one way to go that I’m in favor of as well. But another issue I’m seeing having an aavegotchi and equipping it with fancy wearables have currently no clear projection of return in gotchiverse besides RF as it is being discussed. Simply the question, why should I want to grind my path towards better wearables/higher BRS gotchi besides a potentially improved RF?
Having tournaments and leaderboards in arena would be an attraction, via the gameplay in a skill based, fairly balanced environment. But besides the challenge of finding the ‘not too pay to win’ of a balance one thing we had in our mind so far was, ‘No Gotchi left behind’. Meaning all gotchis should be fun to play. And I have been in favor of the idea as well, as gotchis are assets several hundreds of dollars they need to be fun to play with regardless of BRS.
So how do we make sure high BRS is desired? How do we want people with liquidity to consider getting a high BRS gotchi or rare wearables instead of being convinced at they’re better off with just holding $GHST? What will be the gameplay loop that will keep bring people back?
I believe this can be done via protocol and a stronger gotchiverse gameplay rewards. As RF rewards are considered stimmies, a revamped RF with its rewards can be a nice injection of liquidity that people could use to boost their positions with gotchis and wearables, if there’s an attractive and strong incentive to do so via gotchiverse gameplay.
With alchemica assisted gameplay, this can fuel the land economy and farming as well, if the owner is to benefit in gotchiverse via farmed tokens for a potential of winning a better spot in leaderboard(s). And it’s about having a shot at it, nothing granted like a leaderboard based on sheer numbers like BRS, Kinship and XP. The idea is for player to have the opportunity to make up for lack of rank via gameplay and skill to climb ladders. Ultimately leads to question, how could BRS play a more effective role in gotchiverse without breaking the gameplay?
My Proposed Path to Forward
First off, we need to make higher BRS relevant in gotchiverse. For that initially we need to activate eyes as traits. If we are to limit eyes to utility only(sacrificing 33% of BRS) than a gotchi with common eye(s) could compete with a much higher BRS gotchi if the 4 traits are aligned accordingly. This I think would be an absolute disaster for wearables and a lazy way to balance things. Every gotchi can be a bit unique via the small bonuses they could get via eyes as 4 main traits are already established. This would be acting as boosts and they may not align perfectly in the first place.
As an example, a gotchi with tanky stats might get a boost via eye shape to critical damage. Which again is fair as it is randomized via VRF roll in first place. I suggest the pool of gameplay bonuses, eyeshapes and eye colors to be randomly matched for a fair chance at good synergies for everyone. Double myths additionally can get an optional flex visual as a bonus result of community appreciation we have seen so far, like a different color aura that doesn’t exist otherwise.
Secondly, at the moment BRS is tied to carrying capacity. I see two issues:
-It scales linearly and it’s too much.
-It just scales for higher carrying capacity for alchemica and that’s it.
On the first point, I believe current carrying capacities should be reduced significantly as it is almost impossible to fill them in first place. It’s a significant advantage to have larger storage in any game and comes at big convenience and shouldn’t be given away freely. Many games make its players work towards convenience and this should be no different. About the scaling, as rarity farming rewards are scaling exponentially, carrying capacity should as well. A high BRS gotchi is rare and should have rare benefits in gotchiverse accordingly.
On the second point, at the moment there’s no reason to keep the alchemica in your gotchi pocket in arena. Once you can cash out, user signs off the withdraw the alchemica. Imo, we need to incorporate a risk reward system to holding tokens in gotchis pockets.
My suggestion is to have gotchis gaining bonuses depending on the alchemica their holding with a cap based on max. carrying capacity. Typically in MMORPG games synergy related bonuses can give a benefit up to 15%, which would be for one type of alchemica based on global carrying capacity number. I.e. based on the BRS, this bonuses can scale up to 15% for max BRS and respective carrying capacity. Even with 350 BRS, if the tied carrying capacity gives a max 2-3% bonus on the respective stat, there’s a reason of accumulating and staying in the game while carrying alchemica.
I got inspired with this idea by remembering Dan mentioning 4 alchemica being tied to elements of the universe. Essentially the alchemica related bonuses scaling with capacity/BRS would be:
- FUD → Speed Bonus
- FOMO → Damage Bonus
- ALPHA → Regeneration Bonus
- KEK → Defense bonus
With this model I see two potential benefits, one being the underdog gotchi potentially gaining an edge by having accumulated alchemica. Second one is, this makes higher BRS gotchis more desirable as in competitive MMORPG games, even for 0.1% of a bonus people are willing to pay thousands to max out their outputs. It ultimately puts a target for people to obtain higher BRS yielding assets and compete in the game for alchemica standing around and accumulate. I believe this helps with competitive edge without feeling unfair or breaking anything.
I think having a clear path forward in terms of gotchiverse, its mechanics helps and contributes the discussions around the curve, so I’m eager to hear your opinions.