Hey frens, I was just commenting on another thread about some exciting ideas that popped up in my brain and felt they warranted a full thread.
With the closing of season 1, it’s exciting to look back over what happened as well as draw new ideas for the future. Gifting badges was a great thing to bestow upon the winners and participant. This got me thinking to my old World of Warcraft days and PvP seasons.
For those unfamiliar, WoW essentially had different item classes. Some would bind to your character upon equipping, some would bind immediately on pickup, while others could be worn and traded freely. At the moment, items in the gotchi realm are freely tradeable. Badges are “bop” (bind on pickup, or in our case, airdrop).
What I am buzzing about is the potential for these bop items to expand beyond badges.
What if seasonal rewards also came with a set of gear for the gotchis that was bop? The items would be vanity, that is they don’t carry stats, and would override the visual of whatever item is equipped for that slot. This would look really kickass in the realm as the champions could don their limited gear. The value of their gotchi in market would also be dramatically boosted as these items could only be obtained once and through victory.
We would need to open more slots for equipables for the gotchis, the vanity slots, which would override the visual of their respective stat-bearing slots.
The gear could be tiered based upon ranking. Picture how the rofl pet is. The top 10 ‘godlike’ would get a specific colour set and adornments on top of the base layer. The top 100 ‘mythical’ would get a slightly less adorned set in different colour. The top 1000 would just get the base set in slightly plain colours. And so on.
There’s really two ideas I’m floating here: vanity slots to override the stat-bearing slots and seasonal wearable rewards.
What are your thoughts on this? Let’s discuss.
Two other ideas I have connected to this:
Creating Vanity Equipables
Creating a Theme for Each Season