Proposal for a New Haunt Immediately

No, you’re complaining about a systemic issue, without keeping a broader mind about the things.

Whales front run every opportunity.
Whale funds define markets.

We knew this was going to happen, and it happened super quick – and this means that gotchis are hot.

.:.

Now, when you look at the big picture, what you see in many other projects [Axie in particular] – are sales of 60 ETH and 200 ETH per axie.

You look at larger pictures of token values, and you see hype launches, followed by crashes.

And in the long run, you also have all of the fun that you want to have, as you can play gotchi for the long run, and actually earn and accumulate GHST, for when it its $9 when the REALM is released etc.

.:.

You and I have already missed out on Haunt one.

We can print more Gotchis, and decrease the rarity of the 10k gotchis that are on the market now.

Or, we can wait 2 weeks, and let the market correct itself, and then democratize access.

The point is that these crypto-economic projects require large players and small players to make things work.

The large players create the hype the the small players follow.

We’re fortunate that Gotchis are the most progressive - level playing field project on the market right now, and we are fortunate that we’ll be able to use them for long term gamified savings accounts, and rarity farming etc.

Complaining about the fact that whales got the portals, and that they sold out asap is just sour grapes, compared to the fact that this actually SUPER bullish for the project.

I’ve shared my thoughts.

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Me too I have the transaction ID

Maybe I misunderstood.

But if you have 10k people trying to get 10k portals.

This could mean that 10k people were on the site trying to get those portals [which would be website traffic and unique visitors, not token holders.]

Or, it could be 10k unique visitors [bots] were filling up the marketplace, - which would fit in with your observations of # of token holders.

Neither of these scenarios requires me to conclude that the team is lying.

I agree since many people were not able to get one portal even

You merely just described a certain kind of market.

For a team that describes aavegotchi as a inclusive game for all.

My opinion is simply make it more accessible to more people. Its simple we dont need to confuse the folks without economics phd.

This is of course my own opinion. You may disagree

The next haunt should limit the amount of portals available drastically. To be perfectly honest having 1 portal per person would allow everyone to play instead of people scooping up way more portals than they need, just to resell at a laughable price.

Ive been following this project for a very long time now and completed all the aavegotchi missions to become a level 12 aagent which took a lot of time and effort and creating content to post on social media for the team and was really dissapointed that I couldn’t even get 1 portal.

I would personally be happy with 1 portal each so anyone that wants to jump in is doing it because they want to be there and interact with the space instead of taking that chance away from others and scalping their haunt portals.

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I guess all gotchies in the bazzars with too expenseive price should be burned and the same number that burnned go for second hunt

Ok let’s say the team is not lying. My bad, still the number remains
Based on number of GHST holders at the time(3600) and the number of portals it should have been between 2 or 3 portals per holders as a base ratio.
Now, 5% of the sold portals at least are back for sale on the bazzar.
Holders count drop 15% in one hour
Price went from 1.882 to 1.569 in one hhour
A bunch of users are complainig.

So yes something went wrong in the middle.
I posted some ideas earlier in that thread.
Now we need some voting and stop bleeding.

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I agree with this. Portals sold out in under one minute. 10,000 portals again but severely limit purchasable number per address.

I distinctly remember seeing a mod say “People wont be able to do consecutive 5 portal buys, there will be a timer to prevent that and they will be sold out before they have a chance to get the 2nd buy”

Immediately after it sold out I heard someone brag they got 5 twice and another person brag saying they got 5 three times…

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The timer might be complex to implement, do not forget soem may have used bot that interacts with the contract and not with the site…

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Of course - But the market will correct itself in two weeks, because 3.25 M GHST from private and pre-sale buyers will be released from its vesting schedule, and will be dumped on the market.

Your claim that “aavegotchi team said this was inclusive” is is not fair to the team, because we all knew this was going to happen. And the team needs to balance design for maximizing GHST value, and NFT Resale value, as well as long term non-hype utility and gamplay.

It’s a balance, and we’re actually the arbiters of that balance.

And ultimately, the decision to make a new haunt, is probably to go through, and it’s the token holders who will make this decision.

That means the DAO.

So, the issue is wen?

And if we want as many people to get access as soon as possible, then now.

If we want to strategically evaluate release times [now vs. 2 weeks from now?] - we will take larger economic context into consideration.

The functions I describe are based on research of the Vesting Schedule for Private and Presale [And Team Funds] - as well as Axie NFT sales – which is the closest type of project in the ecosystem.

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I’m new to this community and the project and I was really looking forward to buying some gotchi but I couldn’t get in even though I tried to buy literally a couple of seconds after the portals became available for purchase. In any case, congrats to the people who got in!
What I’m trying to understand is why the limit was set to 25 aavegotchi per purchase in the first place. What was supposed to be the point of such a high limit? What was the expected result / best case scenario and how is giving that many portals to that few people beneficial to the community? If the limit was let’s say 5 or 3, the portals would have sold just the same but we’d have a much healthier distribution. From what I’m seeing right now, a bunch of portals are being dumped in the baazaar for thousands of GHST per portal and you can understand that lot of people frustrated and annoyed by this. We’ll see what happens with the price, my guess is that it will have to come way down and hopefully stabilize well below 1K GHST.
So, then the question is what if anything should be done about this mess? To be honest, I have no idea but I’d really like to hear what the devs have to say about it. Perhaps a second haunt with 1 portal per wallet would be the best option.

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I’m an aagent too, and I’m a bit bummed I didn’t get a portal.

And I think that scalpers trying to resell portals for crazy high prices is not what they should be doing.

They should be creating gotchis, and then reselling those.

That’s where the actual money is.

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I’m seeing a lot of anger and frustration instead of helpful critiques. The Devs are going above and beyond to create a fair environment here. You better recognize that. Especially compared to numerous NFT drops in the past this one is as fair and legitimate as it gets. Be respectful and calm down.

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We all put a lot of effort to become Aagent lv12 for nothing.

The thing we can do is leave the game with the stupid players they loved.

Dump all GHST and sell all the vouchers we have at laughable price in the same way.

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I agree that markets will always have “whales”, large players and liquidity providers and that they are a necessary part of the ecosystem. They are the one percenters. But without “retail” players, the other 99%, there also isn’t a market. The dev team has done an admirable job fostering a community or we wouldn’t be having this exchange.

But I can’t help feeling that there is some kind of insider knowledge or understanding of the Aavegotchi universe that eludes me. If I understand it better then I can wisely participate. An after action report regarding the first Haunt is essential for establishing that better understanding. Then a second Haunt makes more sense.

I do not understand why you would think that ’ aavegotchi team said game was inclusive’ is unfair to them.

As I understand that is the message they send when I was with the project from the beginning.

Please don’t get me wrong I at no time blame them of fault them for anything.

I did not think they launch was a failure at all.

Instead, I am deliberating the next move in my opinion should be quickly allowing Aavegotchi to be accessible by more so more can play.

However, you repeatedly brought economic examples into discussion leading me to believe you are in fact more concerned with the economic value than the accessbility of aavegotchis.

That is were we have to agree to disagree friend.

Imo, the priority should be accessbility first

I think you ought to go for a walk.

They should use collab-land bot to ensure that their actual community members can participate.

I think the big fuck up was that they didn’t ensure the distribution to their actual community and let everyone fall victim to low supply scalpers. If they had taken the time to make a whitelist of half the people who showed up for events and completed missions then no one would be complaining.

As it is, release the haunt. Just make sure to cover your ass this time.