Proposing Haunt 2 aauction for July

In my opinion, every haunt following haaunt 1 should have more portals than haaunt 1. I would suggest somewhere in the range of 20-30 thousand portals.

July seems reasonable, the game and community is starting to take good shape so we should be ready to onboard more people now!

Maybe they won’t go for 500 - a 12.5M GHST haul does seem large compared to Haaunt 1. That’s an excellent point and if they do… SCORE for RF SZN 2! If we don’t think they will even go that high, then all the more reason to run the aauction and see how much value we can get from the community that’s eager to get in on the game.

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I vote yes for Haunt 2 in July.

20k feels like the right number to me.

But I’d like to know, where is everyone getting their feel for demand? Is it from folks in the Discord? Are we making educated guesses from the exponential increase in active addresses on Polygon? Or keeping tabs on Twitter followers, Discord members, etc? This kind of decision is something I’d assume a traditional company would be agonizing over, bringing in focus groups and analyzing all kinds of numbers. Is this something Pixelcraft has come up with data for?

I’m not asking this in order to challenge any specific viewpoint, but I think the DAO would be at a great advantage if we identify certain metrics to keep tabs on in order to help voters educate themselves in areas that affect their vote on major proposals like haunt dates, prices, quantities, etc. I’m guessing Pixelcraft has been handling a good amount of this analysis, but I’m of the opinion that doing whatever we can to get relevant resources and information to GHST holders will lead to better decisions in general.

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  1. Let it be July
  2. I’d say 15k portals tops, if it has to be more.
    I would vote for 10k, because there could be direct comparison with H1 and assassment what effect the GBM-auction-system will have.
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I think you’ve nailed many points Jesse!

And I definitely agree with the 20,000 number for Haunt 2. As I commented earlier, I think a matching sliding scale could be appropriate (Haunt 1 = 10,000, Haunt 2 = 20,000, Haunt 3 = 30,000, etc.), but that would also be dependent on how Aavegotchi scales in the future.

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Could haunt 2 have new traits? I think one way to make the defi aspect more part of the gameplay would be to add a trait related to the staked collateral (health?). For example we could make it like kinship so you have to do regular deposits (gamified savings) or it could depend on how much was staked for how long in that gotchi. That way the rarity value of the gotchi would be linked to its collateral.

I imagine this would complicate things on some levels but if we go with haunt specific leaderboards it shouldn’t be too hard. I think it would be one way to make haunt 2 more unique and provide another way for users to get involved in the game and possibly compete for rarity farming events.

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I think we need to dramatically ramp up the amount of gotchis available, far more than the 20k suggested. The reason I believe this is because it is infeasible to create a thriving ecosystem of games and events for gotchis when only 30k of them can possibly exist, of which only a proportion are even summoned and actively used. As long as the supply of gotchis remains low, nobody will develop around the gotchis. As a community that is trying to grow, we should consider dramatically growing the gotchi supply and be happy with the fact that we got our limited edition haunt 1 gotchis. All the development bounties in the world won’t help as long as the player base remains small.

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I’m with you on this for sure! I have faith in the team and know it will be amazing either way, but having more information out there for the DAO would be beneficial for the whole community. Have been wondering a lot of the same things myself, as far as how many portals there should be, price, etc. Glad to see others are thinking along the same lines.

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1. What do you think about a Haunt 2 aauction this July?
Good idea.
2. What do you think about the proper supply of Portals for Haunt 2?
20k new portals.

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I agree with you long-term, but I don’t like increasing the gotchi supply by too much before we have any “official” minigames and the gotchiverse isn’t even close to finished. I feel like 20k is more than enough for Haunt 2, can always do more Haunts if there’s new demand.

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I personally prefer 10k gotchis per every Haunt. Besides, yeah we can release another 10k gotchis of a haunt if there’s real demand from non whales. If you want something like 50k gotchis for every Haunt so you attempt to make them worth just 200 or even 50 GHST each then I suggest unlimited edition/F2P gotchis and Lil Gotchis. Haunts as a model for user acquisition and the case for unlimited edition gotchis
Proposal: Lil Aavegotchis

Beyond looks and rarity(by quantity) we need some more slight differences in functionality. I don’t see why I’d buy a weak BRS gotchi just because its Haunt 1 when I can buy a Haunt 2 gotchi with all traits near 0 for ARS farming for 7x times cheaper. Unless said Haunt 1 acquired all 14 badges so far and has something extra like a Haunt1 only area in the tamagotchi realm and haunt1-only minigames and leaderboards.

The auction system will be revealing as people try to raise the floor to say 300-400 per portal till people run out of money and the remaining portals are sold at 200 ghst or for even below 100 GHST.
I’d like that Haunt 2 availability will be based on active demand and say the last remaining 2k portals get locked and each day or week just a few 100-200 portals become available again for auction depending on demand based on data. There was a thread about segmented supply somewhere.

I don’t know how we’re going to balance the Haunt-specific farming when we’ll have something like 9 Haunts.

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I pretty much agree with what @Moon just told you, increasing too much a second haunt without more development in place could be very bad for the project. What we want is that people who decide to give this a try at a decent price, have fun and stay long term. If you look back when Aavegotchi launched many people complained that they paid a high price for some pixels that you could just pet and dress, cause there wasn’t much more to do. Most of us who are here are just strong believers long term, but many people are not like that.

Also, the bigger each haunt, the more we are devaluating that specific haunt, especially if they don’t sell fast. I’ve always said haunt 1 doesn’t have to be scarcer to be valuable, because being the first haunt will always be something kind of unique. But as people seem to be concerned with haunt 1 being scarcer, the wisest move for the reasons above would be small increases as more content is developed IMO, say 12k for haunt 2, 15k haunt 3, 20k for haunt 4, etc.

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WBTC, MATIC and GHST collaterals would be incredible. I am getting excited imagining that.

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Thanks for starting this Haunt 2 discussion, dear @Jesse_gldnXross

After discussing with my team we would not recommend doing this in July.
Even not in August. Earliest in September. Give the people after this Pandemic a Summer Break.

What’s here the reason for this point of view:

  • Early Adopters believed in Aavegotchi and participated in this Haunt 1. We bought wearables, we bought consumables, we took care every day and night for this digital pixel Aavegotchi.
  • When you tried the BAZAAR, and the opportunity to Offer/ Sell one of your Gotchis, you got very fast the recognition, that fewer people are using the Gotchi Bazaar. It’s more important to start a competition for Trading Gotchis ( every Level from Common to Godlike ) instead of doing this inflationary act!

Have a look at NFT projects like https://upland.me to get the taste, what I mean.
Benefits for the most active Buyers, Sellers etc.

Aavegotchi.com at that stage only benefits the Inner Circle most, which bought Godlike items early and stayed on the Rarity Farming Top forever, to get passive income.
The rarity of farming is not reflecting the activity. It was a good idea with KINSHIP - but to be honest, the BOTS made the money. NOT the humans. That’s what the devs have to accept and respect.
Therefore new activity competitions for the early adopters have to be done FIRST.

You should have always in mind, that Early Adopters lead the development of this Project mostly and not 15k new Gotchis on the market.

First step, before doing second step, is my recommendation.

  • Therefore I recommend to finish the MATIC AAVEGOTCHI OPENSEA integration first, that the Early adopters can see, how the community is setting the value with some BIDS.
    The BAZAAAR, how it is - doesn’t work. Only to accept the prices, owners set, lead to the status, where we are - a nearly dead BAZAAR. The only thing which leads to activity, are some Raffle Tickets, as bets for the future and some less priced items for beginners. At that stage, you don’t have the opportunity to make an Offer to the Owners of the Gotchis. I asked myself… why the dev team has not set priority to this function, even when Opensea Matic is too slow? Do it yourself!

Make Offer / Bids for Gotchis Button/area.

I think all of this, is much more important, than discussing the new 15k Gotchis, which no one would Trade.

Realm is not here within 100 days, as I understand, so you should not forget about the Traders, the Petting Masters, The Wearable Kings, The Fans, which want to Collect and Buy/ Sell Aavegotchis. This was THE INITIAL IDEA. Never forget, where we come from. The Players, which needs 15-150k new Gotchis, is a 2022 topic- to be honest.

Just my thoughts.

CrazyCrypto.

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Thanks for your thoughtful post mate. I think you make a ton of good points here but I’d like to see us moving forward in small increments and integrating with opensea isn’t going to offer the Dao Trasury or new users any good. You know that once opensea is integrated the fees that would normally go to the treasury will be avoided right? Unless aavegotchi can somehow apply a 3.5% fee on all aavegotchi related sales…

Edit: I’m sitting here with handfuls of wearables wondering how far they will drop before more gotchi come along that will help keep demand up.

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Just curious, who is your team?

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Topic related thread - Make Season 2 great for new players

Hey Guys, it’s https://cryptoticker.io - English & German Crypto & Trading Plattform.
We participate since Day 1. in the Aavegotchi Metaverse - And WE LOVE IT!

It started with the creation of a special single-channel in our Premium Discord at CT.
After that more and more people joined and we educated them.

For the German people, we also opened a FREE new German Discord some days ago.

The Cryptoticker Premium is a paid sever in English/ German - That’s why we also want to let people know, without payment, about this great Experience on Aavegotchi.
In the Premium Channel, we discuss TA, Chart-Technic, Hidden Champions, Pre-Sales, Matic-Trades, BSC-Trades, Solana-Trades, EOS-Trades. That’s why Aavegotchi was only a sub-channel at the beginning.

Back to Aavegotchi and the discussed Topic.

I understand the wish for the next HAUNT.
I can feel, that new users don’t want to pay for unopened portals.
I can see, that a new Haunt, is also bringing back some noise to the table.

But does this all really solve some existing problems?
Isn’t it more comfortable also to honour the early adopters and not the Bots?
Wouldn’t it be cool to start a competition “Which users Trade most Gotchis and Items on the BAZAAR within the next 14 days” -to enable and remarket the active players/ users?
I also ask myself… The Badges - nice - but what difference it will make in the future?

I would really recommend developing some missing features like BIDDING/ OFFERS for the BAZAAR instead of doing some inflationary act.

Best,
CrazyCrypto

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There’s a lot of random noise in this thread and others, and I encourage you devs to keep it simple and stick to your vision.

It’s all about adoption, and I think Aavegotchi has enough value proposition to bring in many new users with the right hype leading up to it. Digital land + passive income + gaming + NFT art–it’s more about communicating what gotchis are worth to the broader crypto community than having the most polished product before H2. An official minigame or ongoing interaction other than petting would be good to release pre-H2, IMO.

When should H2 be? At the end of a strategic info campaign drawing in new users. If July fits that, great. If not, let’s wait a month or two.

How many portals for H2? 15-25k, depending on number of new users expected (I know this is hard to find out).

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  1. What do you think about a Haunt 2 aauction this July?
    Yes, please! It’s a great time to move forward and add new members to the Gotchigang. The sooner, the better.

  2. What do you think about the proper supply of Portals for Haunt 2?
    As many suggest, 20k portals sounds about right. Creating twice as many portals as H1 would be a nice way to grow the amount of people involved in the project. Any less would indirectly mean higher prices at the auction.

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